ScummVM API documentation
scene_hooks.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_SCENE_HOOKS_H
29 #define WINTERMUTE_SCENE_HOOKS_H
30 
31 namespace Wintermute {
32 
33 // Implemented in their respective .cpp-files
34 void SceneAchievements(const char *sceneFilename);
35 
36 void EmulateSceneHook(const char *sceneFilename) {
37  SceneAchievements(sceneFilename);
38 }
39 
40 } // End of namespace Wintermute
41 
42 #endif
Definition: achievements_tables.h:27