ScummVM API documentation
subtitles.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef XEEN_SUBTITLES_H
23 #define XEEN_SUBTITLES_H
24 
25 #include "common/str-array.h"
26 #include "mm/xeen/sprites.h"
27 
28 namespace MM {
29 namespace Xeen {
30 
31 class Subtitles {
32 private:
33  Common::StringArray _lines;
34  int _lineNum;
35  SpriteResource *_boxSprites;
36  int _lineEnd, _lineSize;
37  Common::String _displayLine;
38 private:
42  void loadSubtitles();
43 
47  void markTime();
48 
52  bool timeElapsed() const;
53 public:
57  Subtitles();
58 
62  virtual ~Subtitles();
63 
67  void setLine(int line);
68 
72  void reset();
73 
77  bool active() const;
78 
82  bool lineActive() const;
83 
87  void show();
88 
95  bool wait(uint numFrames, bool interruptable = true);
96 
100  bool waitForLineOrSound();
101 };
102 
103 } // End of namespace Xeen
104 } // End of namespace MM
105 
106 #endif
Definition: str.h:59
void setLine(int line)
Definition: sprites.h:52
Definition: subtitles.h:31
bool active() const
bool lineActive() const
bool wait(uint numFrames, bool interruptable=true)
Definition: detection.h:27