ScummVM API documentation
sounds.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MADS_NEBULAR_MADS_SOUNDS_H
23 #define MADS_NEBULAR_MADS_SOUNDS_H
24 
25 #include "common/scummsys.h"
26 
27 namespace MADS {
28 namespace RexNebular {
29 
30 enum {
31  /* Shared */
32  N_AllFade = 1,
33  N_MusicOff = 2,
34  N_MusicFade = 3,
35  N_NoiseFade = 5,
36  N_IsAnySoundOn = 8,
37 
38  N_TitleScreen = 24
39 };
40 
41 } // namespace RexNebular
42 } // namespace MADS
43 
44 #endif
Definition: anim_timer.h:27