ScummVM API documentation
chrono.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOT_CHRONO_H
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#define TOT_CHRONO_H
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#include "common/scummsys.h"
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namespace
Tot
{
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// const int kTickMs = 20;
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const
int
kTickMs = 50;
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const
int
kHalfTickMultiplier = 2;
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const
int
kFrameEffectMs = 10;
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class
ChronoManager
{
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private
:
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uint32 _lastTick = 0;
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byte _tickCount = 0;
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byte _speedMultiplier = 1;
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public
:
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ChronoManager
();
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~
ChronoManager
();
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void
updateChrono();
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void
delay(uint32 ms);
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void
changeSpeed();
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bool
_gameTick =
false
;
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bool
_gameTickHalfSpeed =
false
;
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};
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}
// End of namespace Tot
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#endif
Tot
Definition:
anims.h:26
Tot::ChronoManager
Definition:
chrono.h:33
engines
tot
chrono.h
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