ScummVM API documentation
chrono.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21#ifndef TOT_CHRONO_H
22#define TOT_CHRONO_H
23
24#include "common/scummsys.h"
25
26namespace Tot {
27
28// const int kTickMs = 20;
29const int kTickMs = 50;
30const int kHalfTickMultiplier = 2;
31const int kFrameEffectMs = 10;
32
34private:
35 uint32 _lastTick = 0;
36 byte _tickCount = 0;
37 byte _speedMultiplier = 1;
38
39public:
42 void updateChrono();
43 void delay(uint32 ms);
44 void changeSpeed();
45
46 bool _gameTick = false;
47 bool _gameTickHalfSpeed = false;
48};
49
50} // End of namespace Tot
51#endif
Definition: chrono.h:33