ScummVM API documentation
youki_manager.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TETRAEDGE_GAME_YOUKI_MANAGER_H
23 #define TETRAEDGE_GAME_YOUKI_MANAGER_H
24 
25 #include "common/str.h"
26 #include "tetraedge/te/te_timer.h"
27 
28 
29 namespace Tetraedge {
30 
31 class YoukiManager {
32 public:
33  YoukiManager();
34 
35  void setFollowKate(bool val) { _followKate = val; }
36  void reset();
37  void update();
38 
39 private:
40  bool onAnimFinished(const Common::String &anim);
41  bool onMoveFinished();
42 
43  TeTimer _timer;
44  bool _followKate;
45  bool _allowUpdate;
46  bool _isAssitAnim;
47  bool _isWalking;
48 
49 };
50 
51 } // end namespace Tetraedge
52 
53 #endif // TETRAEDGE_GAME_YOUKI_MANAGER_H
Definition: str.h:59
Definition: detection.h:27
Definition: te_timer.h:33
Definition: youki_manager.h:31