This is the complete list of members for OpenGL::ShaderPipeline, including all inherited members.
_activeFramebuffer (defined in OpenGL::Pipeline) | OpenGL::Pipeline | protected |
_activeShader (defined in OpenGL::ShaderPipeline) | OpenGL::ShaderPipeline | protected |
_colorAttributes (defined in OpenGL::ShaderPipeline) | OpenGL::ShaderPipeline | protected |
_colorDirty (defined in OpenGL::ShaderPipeline) | OpenGL::ShaderPipeline | protected |
_colorVBO (defined in OpenGL::ShaderPipeline) | OpenGL::ShaderPipeline | protected |
_coordsVBO (defined in OpenGL::ShaderPipeline) | OpenGL::ShaderPipeline | protected |
_texcoordsVBO (defined in OpenGL::ShaderPipeline) | OpenGL::ShaderPipeline | protected |
activate() | OpenGL::Pipeline | |
activateInternal() override | OpenGL::ShaderPipeline | protectedvirtual |
deactivate() | OpenGL::Pipeline | |
deactivateInternal() override | OpenGL::ShaderPipeline | protectedvirtual |
drawTexture(const Texture &texture, const GLfloat *coordinates, const GLfloat *texcoords) | OpenGL::Pipeline | inline |
drawTexture(const Texture &texture, const GLfloat *coordinates) (defined in OpenGL::Pipeline) | OpenGL::Pipeline | inline |
drawTexture(const Texture &texture, GLfloat x, GLfloat y, GLfloat w, GLfloat h) (defined in OpenGL::Pipeline) | OpenGL::Pipeline | inline |
drawTexture(const Texture &texture, GLfloat x, GLfloat y, GLfloat w, GLfloat h, const Common::Rect &clip) (defined in OpenGL::Pipeline) | OpenGL::Pipeline | inline |
drawTextureInternal(const Texture &texture, const GLfloat *coordinates, const GLfloat *texcoords) override (defined in OpenGL::ShaderPipeline) | OpenGL::ShaderPipeline | protectedvirtual |
isActive() const (defined in OpenGL::Pipeline) | OpenGL::Pipeline | inlineprotected |
Pipeline() (defined in OpenGL::Pipeline) | OpenGL::Pipeline | |
setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) override | OpenGL::ShaderPipeline | virtual |
setFramebuffer(Framebuffer *framebuffer) | OpenGL::Pipeline | |
setProjectionMatrix(const Math::Matrix4 &projectionMatrix) override | OpenGL::ShaderPipeline | virtual |
ShaderPipeline(Shader *shader) (defined in OpenGL::ShaderPipeline) | OpenGL::ShaderPipeline | |
~Pipeline() (defined in OpenGL::Pipeline) | OpenGL::Pipeline | inlinevirtual |
~ShaderPipeline() override (defined in OpenGL::ShaderPipeline) | OpenGL::ShaderPipeline |