ScummVM API documentation
titler_control.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ZVISION_TITLER_CONTROL_H
23#define ZVISION_TITLER_CONTROL_H
24
25#include "common/array.h"
26#include "common/file.h"
27#include "common/path.h"
28#include "common/rect.h"
29#include "common/stream.h"
30#include "graphics/surface.h"
31#include "zvision/scripting/control.h"
32
33namespace ZVision {
34
35// Only used in Zork Nemesis, handles the death screen with the Restore/Exit buttons
36class TitlerControl : public Control {
37public:
38 TitlerControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
39 ~TitlerControl() override;
40
41 void setString(int strLine);
42
43private:
44
46 Common::Rect _rectangle;
47 int16 _curString;
48 Graphics::Surface *_surface;
49
50 void readStringsFile(const Common::Path &fileName);
51};
52
53} // End of namespace ZVision
54
55#endif
Definition: path.h:52
Definition: stream.h:745
Definition: control.h:43
Definition: titler_control.h:36
Definition: focus_list.h:27
Definition: rect.h:536
Definition: surface.h:67