ScummVM API documentation
titler_control.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ZVISION_TITLER_CONTROL_H
23 #define ZVISION_TITLER_CONTROL_H
24 
25 #include "zvision/scripting/control.h"
26 
27 #include "graphics/surface.h"
28 
29 #include "common/path.h"
30 #include "common/rect.h"
31 #include "common/array.h"
32 
33 namespace ZVision {
34 
35 // Only used in Zork Nemesis, handles the death screen with the Restore/Exit buttons
36 class TitlerControl : public Control {
37 public:
38  TitlerControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
39  ~TitlerControl() override;
40 
41  void setString(int strLine);
42 
43 private:
44 
46  Common::Rect _rectangle;
47  int16 _curString;
48  Graphics::Surface *_surface;
49 
50  void readStringsFile(const Common::Path &fileName);
51 };
52 
53 } // End of namespace ZVision
54 
55 #endif
Definition: surface.h:67
Definition: control.h:43
Definition: rect.h:144
Definition: path.h:52
Definition: stream.h:745
Definition: clock.h:29
Definition: titler_control.h:36