ScummVM API documentation
missiveomat.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TITANIC_MISSIVEOMAT_H
23 #define TITANIC_MISSIVEOMAT_H
24 
25 #include "titanic/core/game_object.h"
26 
27 namespace Titanic {
28 
29 enum MissiveOMatMode {
30  MMODE_USERNAME = 1,
31  MMODE_PASSWORD = 2,
32  MMODE_DENIED = 3,
33  MMODE_LOGGED_IN = 4,
34  MMODE_5 = 5
35 };
36 
37 enum MissiveOMatAccount {
38  NO_ACCOUNT = -1, LEOVINUS = 0, SCRALIONTIS = 1, BROBOSTIGON = 2
39 };
40 
41 class CMissiveOMat : public CGameObject {
42  DECLARE_MESSAGE_MAP;
43  bool EnterViewMsg(CEnterViewMsg *msg);
44  bool KeyCharMsg(CKeyCharMsg *msg);
45  bool TimerMsg(CTimerMsg *msg);
46  bool MissiveOMatActionMsg(CMissiveOMatActionMsg *msg);
47  bool LeaveViewMsg(CLeaveViewMsg *msg);
48 private:
49  CString _welcomeMessages[3];
50  CString _messages[58];
51  CString _from[58];
52  CString _to[58];
53 private:
54  void loadArray(CString *arr, const CString &resName, int count);
55 public:
56  MissiveOMatMode _mode;
57  int _totalMessages;
58  int _messageNum;
59  CString _username;
60  CString _password;
61  MissiveOMatAccount _account;
62 public:
63  CLASSDEF;
64  CMissiveOMat();
65 
69  void save(SimpleFile *file, int indent) override;
70 
74  void load(SimpleFile *file) override;
75 };
76 
77 } // End of namespace Titanic
78 
79 #endif /* TITANIC_MISSIVEOMAT_H */
Definition: messages.h:317
Definition: messages.h:289
Definition: simple_file.h:49
Definition: messages.h:188
Definition: game_object.h:79
void save(SimpleFile *file, int indent) override
Definition: arm.h:30
Definition: string.h:40
Definition: messages.h:310
void load(SimpleFile *file) override
Definition: messages.h:307
Definition: missiveomat.h:41