ScummVM API documentation
HDB::AI Member List

This is the complete list of members for HDB::AI, including all inherited members.

_actions (defined in HDB::AI)HDB::AI
_arrowPaths (defined in HDB::AI)HDB::AI
_autoActions (defined in HDB::AI)HDB::AI
_blockpole (defined in HDB::AI)HDB::AI
_bridges (defined in HDB::AI)HDB::AI
_callbacks (defined in HDB::AI)HDB::AI
_cine (defined in HDB::AI)HDB::AI
_cineBlitList (defined in HDB::AI)HDB::AI
_cineFreeList (defined in HDB::AI)HDB::AI
_clubDownFrames (defined in HDB::AI)HDB::AI
_clubDownGfx (defined in HDB::AI)HDB::AI
_clubLeftFrames (defined in HDB::AI)HDB::AI
_clubLeftGfx (defined in HDB::AI)HDB::AI
_clubRightFrames (defined in HDB::AI)HDB::AI
_clubRightGfx (defined in HDB::AI)HDB::AI
_clubUpFrames (defined in HDB::AI)HDB::AI
_clubUpGfx (defined in HDB::AI)HDB::AI
_debugQMark (defined in HDB::AI)HDB::AI
_deliveries (defined in HDB::AI)HDB::AI
_dummyLaser (defined in HDB::AI)HDB::AI
_dummyPlayer (defined in HDB::AI)HDB::AI
_dyingFrames (defined in HDB::AI)HDB::AI
_dyingGfx (defined in HDB::AI)HDB::AI
_entsLevel2 (defined in HDB::AI)HDB::AI
_fairystones (defined in HDB::AI)HDB::AI
_gatePuddles (defined in HDB::AI)HDB::AI
_getGfx (defined in HDB::AI)HDB::AI
_gfxDragonAsleep (defined in HDB::AI)HDB::AI
_gfxDragonBreathe (defined in HDB::AI)HDB::AI
_gfxDragonFlap (defined in HDB::AI)HDB::AI
_gfxLaserbeamLR (defined in HDB::AI)HDB::AI
_gfxLaserbeamLRLeft (defined in HDB::AI)HDB::AI
_gfxLaserbeamLRRight (defined in HDB::AI)HDB::AI
_gfxLaserbeamUD (defined in HDB::AI)HDB::AI
_gfxLaserbeamUDBottom (defined in HDB::AI)HDB::AI
_gfxLaserbeamUDTop (defined in HDB::AI)HDB::AI
_goodjobGfx (defined in HDB::AI)HDB::AI
_hereList (defined in HDB::AI)HDB::AI
_horrible1Frames (defined in HDB::AI)HDB::AI
_horrible1Gfx (defined in HDB::AI)HDB::AI
_horrible2Frames (defined in HDB::AI)HDB::AI
_horrible2Gfx (defined in HDB::AI)HDB::AI
_horrible3Frames (defined in HDB::AI)HDB::AI
_horrible3Gfx (defined in HDB::AI)HDB::AI
_horrible4Frames (defined in HDB::AI)HDB::AI
_horrible4Gfx (defined in HDB::AI)HDB::AI
_icepSnowballGfxDown (defined in HDB::AI)HDB::AI
_icepSnowballGfxLeft (defined in HDB::AI)HDB::AI
_icepSnowballGfxRight (defined in HDB::AI)HDB::AI
_inventory (defined in HDB::AI)HDB::AI
_kcHolderBlackOff (defined in HDB::AI)HDB::AI
_kcHolderBlackOn (defined in HDB::AI)HDB::AI
_kcHolderBlueOff (defined in HDB::AI)HDB::AI
_kcHolderBlueOn (defined in HDB::AI)HDB::AI
_kcHolderGreenOff (defined in HDB::AI)HDB::AI
_kcHolderGreenOn (defined in HDB::AI)HDB::AI
_kcHolderPurpleOff (defined in HDB::AI)HDB::AI
_kcHolderPurpleOn (defined in HDB::AI)HDB::AI
_kcHolderRedOff (defined in HDB::AI)HDB::AI
_kcHolderRedOn (defined in HDB::AI)HDB::AI
_kcHolderWhiteOff (defined in HDB::AI)HDB::AI
_kcHolderWhiteOn (defined in HDB::AI)HDB::AI
_laserOnScreen (defined in HDB::AI)HDB::AI
_laserRescan (defined in HDB::AI)HDB::AI
_luaList (defined in HDB::AI)HDB::AI
_numBridges (defined in HDB::AI)HDB::AI
_numCineBlitList (defined in HDB::AI)HDB::AI
_numCineFreeList (defined in HDB::AI)HDB::AI
_numDeliveries (defined in HDB::AI)HDB::AI
_numGems (defined in HDB::AI)HDB::AI
_numGooCups (defined in HDB::AI)HDB::AI
_numInventory (defined in HDB::AI)HDB::AI
_numLevel2Ents (defined in HDB::AI)HDB::AI
_numLuaList (defined in HDB::AI)HDB::AI
_numMonkeystones (defined in HDB::AI)HDB::AI
_numTeleporters (defined in HDB::AI)HDB::AI
_numWaypoints (defined in HDB::AI)HDB::AI
_playerDead (defined in HDB::AI)HDB::AI
_playerEmerging (defined in HDB::AI)HDB::AI
_playerInvisible (defined in HDB::AI)HDB::AI
_playerOnIce (defined in HDB::AI)HDB::AI
_playerRunning (defined in HDB::AI)HDB::AI
_plummetFrames (defined in HDB::AI)HDB::AI
_plummetGfx (defined in HDB::AI)HDB::AI
_pushdownFrames (defined in HDB::AI)HDB::AI
_pushdownGfx (defined in HDB::AI)HDB::AI
_pushleftFrames (defined in HDB::AI)HDB::AI
_pushleftGfx (defined in HDB::AI)HDB::AI
_pushrightFrames (defined in HDB::AI)HDB::AI
_pushrightGfx (defined in HDB::AI)HDB::AI
_pushupFrames (defined in HDB::AI)HDB::AI
_pushupGfx (defined in HDB::AI)HDB::AI
_slugAttackFrames (defined in HDB::AI)HDB::AI
_slugAttackGfx (defined in HDB::AI)HDB::AI
_slugDownFrames (defined in HDB::AI)HDB::AI
_slugDownGfx (defined in HDB::AI)HDB::AI
_slugLeftFrames (defined in HDB::AI)HDB::AI
_slugLeftGfx (defined in HDB::AI)HDB::AI
_slugRightFrames (defined in HDB::AI)HDB::AI
_slugRightGfx (defined in HDB::AI)HDB::AI
_slugUpFrames (defined in HDB::AI)HDB::AI
_slugUpGfx (defined in HDB::AI)HDB::AI
_stunAnim (defined in HDB::AI)HDB::AI
_stunDownFrames (defined in HDB::AI)HDB::AI
_stunDownGfx (defined in HDB::AI)HDB::AI
_stunLeftFrames (defined in HDB::AI)HDB::AI
_stunLeftGfx (defined in HDB::AI)HDB::AI
_stunLightningGfx (defined in HDB::AI)HDB::AI
_stunnedGfx (defined in HDB::AI)HDB::AI
_stunRightFrames (defined in HDB::AI)HDB::AI
_stunRightGfx (defined in HDB::AI)HDB::AI
_stunTimer (defined in HDB::AI)HDB::AI
_stunUpFrames (defined in HDB::AI)HDB::AI
_stunUpGfx (defined in HDB::AI)HDB::AI
_target2DoorN (defined in HDB::AI)HDB::AI
_target2DoorNv (defined in HDB::AI)HDB::AI
_target2DoorP (defined in HDB::AI)HDB::AI
_target2DoorPv (defined in HDB::AI)HDB::AI
_target2DoorS (defined in HDB::AI)HDB::AI
_target2DoorSv (defined in HDB::AI)HDB::AI
_target3DoorN (defined in HDB::AI)HDB::AI
_target3DoorNv (defined in HDB::AI)HDB::AI
_target3DoorP (defined in HDB::AI)HDB::AI
_target3DoorPv (defined in HDB::AI)HDB::AI
_target3DoorS (defined in HDB::AI)HDB::AI
_target3DoorSv (defined in HDB::AI)HDB::AI
_targetBridgeD (defined in HDB::AI)HDB::AI
_targetBridgeL (defined in HDB::AI)HDB::AI
_targetBridgeMidLR (defined in HDB::AI)HDB::AI
_targetBridgeMidUD (defined in HDB::AI)HDB::AI
_targetBridgeR (defined in HDB::AI)HDB::AI
_targetBridgeU (defined in HDB::AI)HDB::AI
_targetDoor2N (defined in HDB::AI)HDB::AI
_targetDoor2Nv (defined in HDB::AI)HDB::AI
_targetDoor2P (defined in HDB::AI)HDB::AI
_targetDoor2Pv (defined in HDB::AI)HDB::AI
_targetDoor2S (defined in HDB::AI)HDB::AI
_targetDoor2Sv (defined in HDB::AI)HDB::AI
_targetDoorN (defined in HDB::AI)HDB::AI
_targetDoorNv (defined in HDB::AI)HDB::AI
_targetDoorP (defined in HDB::AI)HDB::AI
_targetDoorPv (defined in HDB::AI)HDB::AI
_targetDoorS (defined in HDB::AI)HDB::AI
_targetDoorSv (defined in HDB::AI)HDB::AI
_teleporters (defined in HDB::AI)HDB::AI
_templeTouchpOff (defined in HDB::AI)HDB::AI
_templeTouchpOn (defined in HDB::AI)HDB::AI
_tileFroglickMiddleLR (defined in HDB::AI)HDB::AI
_tileFroglickMiddleUD (defined in HDB::AI)HDB::AI
_tileFroglickWiggleLeft (defined in HDB::AI)HDB::AI
_tileFroglickWiggleRight (defined in HDB::AI)HDB::AI
_tileFroglickWiggleUD (defined in HDB::AI)HDB::AI
_touchplateOff (defined in HDB::AI)HDB::AI
_touchplateOn (defined in HDB::AI)HDB::AI
_triggerList (defined in HDB::AI)HDB::AI
_useAskcomp (defined in HDB::AI)HDB::AI
_useHandswitchOff (defined in HDB::AI)HDB::AI
_useHandswitchOn (defined in HDB::AI)HDB::AI
_useHolderEmpty (defined in HDB::AI)HDB::AI
_useHolderFull (defined in HDB::AI)HDB::AI
_useMailsorter (defined in HDB::AI)HDB::AI
_useSwitch2Off (defined in HDB::AI)HDB::AI
_useSwitch2On (defined in HDB::AI)HDB::AI
_useSwitchOff (defined in HDB::AI)HDB::AI
_useSwitchOn (defined in HDB::AI)HDB::AI
_useTeleporter (defined in HDB::AI)HDB::AI
_waypointGfx (defined in HDB::AI)HDB::AI
_waypoints (defined in HDB::AI)HDB::AI
_weaponGfx (defined in HDB::AI)HDB::AI
_weaponSelected (defined in HDB::AI)HDB::AI
_weaponSelGfx (defined in HDB::AI)HDB::AI
_youGotY (defined in HDB::AI)HDB::AI
activateAction(AIEntity *e, int x, int y, int targetX, int targetY) (defined in HDB::AI)HDB::AI
addAnimateTarget(int x, int y, int start, int end, AnimSpeed speed, bool killAuto, bool inMap, const char *tileName) (defined in HDB::AI)HDB::AI
addBridgeExtend(int x, int y, int bridgeType) (defined in HDB::AI)HDB::AI
addCallback(CallbackType type, int x, int y, int delay) (defined in HDB::AI)HDB::AI
addGatePuddle(int amount) (defined in HDB::AI)HDB::AIinline
addItemToInventory(AIType type, int amount, const char *funcInit, const char *funcAction, const char *funcUse) (defined in HDB::AI)HDB::AI
addToActionList(int actionIndex, int x, int y, char *funcLuaInit, char *funcLuaUse) (defined in HDB::AI)HDB::AI
addToAutoList(int x, int y, const char *luaFuncInit, const char *luaFuncUse) (defined in HDB::AI)HDB::AI
addToFairystones(int index, int tileX, int tileY, int sourceOrDest) (defined in HDB::AI)HDB::AI
addToHereList(const char *entName, int x, int y) (defined in HDB::AI)HDB::AI
addToInventory(AIEntity *e) (defined in HDB::AI)HDB::AI
addToLuaList(int x, int y, int value1, int value2, char *luaFuncInit, char *luaFuncAction, char *luaFuncUse) (defined in HDB::AI)HDB::AI
addToPathList(int x, int y, int type, AIDir dir) (defined in HDB::AI)HDB::AI
addToTeleportList(int teleIndex, int x, int y, int dir, int level, int anim, int usable, const char *luaFuncUse) (defined in HDB::AI)HDB::AI
addToTriggerList(char *luaFuncInit, char *luaFuncUse, int x, int y, int value1, int value2, char *id) (defined in HDB::AI)HDB::AI
addWaypoint(int px, int py, int x, int y, int level) (defined in HDB::AI)HDB::AI
AI() (defined in HDB::AI)HDB::AI
animateBridges() (defined in HDB::AI)HDB::AI
animateEntity(AIEntity *e) (defined in HDB::AI)HDB::AI
animateTargets() (defined in HDB::AI)HDB::AI
animEntFrames(AIEntity *e) (defined in HDB::AI)HDB::AI
animGrabbing() (defined in HDB::AI)HDB::AI
animLuaEntity(const char *initName, AIState st) (defined in HDB::AI)HDB::AI
assignPlayer(AIEntity *p) (defined in HDB::AI)HDB::AIinline
autoActive(int x, int y) (defined in HDB::AI)HDB::AI
autoDeactivate(int x, int y) (defined in HDB::AI)HDB::AI
cacheEntGfx(AIEntity *e, bool initFlag) (defined in HDB::AI)HDB::AI
checkActionList(AIEntity *e, int x, int y, bool lookAndGrab) (defined in HDB::AI)HDB::AI
checkAutoList(AIEntity *e, int x, int y) (defined in HDB::AI)HDB::AI
checkFairystones(int tileX, int tileY) (defined in HDB::AI)HDB::AI
checkFloating(int x, int y) (defined in HDB::AI)HDB::AI
checkForTouchplate(int x, int y) (defined in HDB::AI)HDB::AI
checkLuaList(AIEntity *e, int x, int y) (defined in HDB::AI)HDB::AI
checkPlayerCollision(int x, int y, int border) (defined in HDB::AI)HDB::AI
checkPlayerTileCollision(int x, int y) (defined in HDB::AI)HDB::AI
checkTeleportList(AIEntity *e, int x, int y) (defined in HDB::AI)HDB::AI
checkTriggerList(char *entName, int x, int y) (defined in HDB::AI)HDB::AI
cineAbort() (defined in HDB::AI)HDB::AI
cineAbortable() (defined in HDB::AI)HDB::AIinline
cineAddToBlitList(const char *id, Picture *pic, int x, int y, bool masked) (defined in HDB::AI)HDB::AI
cineAddToFreeList(Picture *pic) (defined in HDB::AI)HDB::AI
cineAnimEntity(const char *entName, AIState state, int loop) (defined in HDB::AI)HDB::AI
cineCenterTextOut(const char *text, int y, int timer) (defined in HDB::AI)HDB::AI
cineCleanup() (defined in HDB::AI)HDB::AI
cineClearForeground(int x, int y) (defined in HDB::AI)HDB::AI
cineDialog(const char *title, const char *string, int seconds) (defined in HDB::AI)HDB::AI
cineDrawMaskedPic(const char *id, const char *pic, int x, int y) (defined in HDB::AI)HDB::AI
cineDrawPic(const char *id, const char *pic, int x, int y) (defined in HDB::AI)HDB::AI
cineEntityFace(const char *luaName, double dir) (defined in HDB::AI)HDB::AI
cineFadeIn(bool isBlack, int steps) (defined in HDB::AI)HDB::AI
cineFadeOut(bool isBlack, int steps) (defined in HDB::AI)HDB::AI
cineFindInBlitList(const char *name) (defined in HDB::AI)HDB::AI
cineFreeGfx() (defined in HDB::AI)HDB::AI
cineFunction(const char *func) (defined in HDB::AI)HDB::AI
cineLockPlayer() (defined in HDB::AI)HDB::AI
cinematicsActive() (defined in HDB::AI)HDB::AIinline
cineMoveCamera(int x, int y, int speed) (defined in HDB::AI)HDB::AI
cineMoveEntity(const char *entName, int x, int y, int level, int speed) (defined in HDB::AI)HDB::AI
cineMoveMaskedPic(const char *id, const char *pic, int x1, int y1, int x2, int y2, int speed) (defined in HDB::AI)HDB::AI
cineMovePic(const char *id, const char *pic, int x1, int y1, int x2, int y2, int speed) (defined in HDB::AI)HDB::AI
cinePlaySound(int index) (defined in HDB::AI)HDB::AI
cinePlayVoice(int index, int actor) (defined in HDB::AI)HDB::AI
cineRemoveEntity(const char *entName) (defined in HDB::AI)HDB::AI
cineRemoveFromBlitList(const char *name) (defined in HDB::AI)HDB::AI
cineResetCamera() (defined in HDB::AI)HDB::AI
cineSetAnimFrame(const char *entName, AIState state, int frame) (defined in HDB::AI)HDB::AI
cineSetBackground(int x, int y, int index) (defined in HDB::AI)HDB::AI
cineSetCamera(int x, int y) (defined in HDB::AI)HDB::AI
cineSetEntity(const char *entName, int x, int y, int level) (defined in HDB::AI)HDB::AI
cineSetForeground(int x, int y, int index) (defined in HDB::AI)HDB::AI
cineSpawnEntity(AIType t, AIDir d, int x, int y, const char *func_init, const char *func_action, const char *func_use, AIDir d2, int level, int value1, int value2) (defined in HDB::AI)HDB::AI
cineStart(bool abortable, const char *abortFunc) (defined in HDB::AI)HDB::AI
cineStartMap(const char *mapName) (defined in HDB::AI)HDB::AI
cineStop(const char *funcNext) (defined in HDB::AI)HDB::AI
cineTextOut(const char *text, int x, int y, int timer) (defined in HDB::AI)HDB::AI
cineUnlockPlayer() (defined in HDB::AI)HDB::AI
cineUse(const char *entName) (defined in HDB::AI)HDB::AI
cineWait(int seconds) (defined in HDB::AI)HDB::AI
cineWaitUntilDone() (defined in HDB::AI)HDB::AI
clearDiverters() (defined in HDB::AI)HDB::AI
clearInventory() (defined in HDB::AI)HDB::AI
clearPersistent() (defined in HDB::AI)HDB::AI
clearWaypoints() (defined in HDB::AI)HDB::AI
completeDelivery(const char *id) (defined in HDB::AI)HDB::AI
drawEnts(int x, int y, int w, int h) (defined in HDB::AI)HDB::AI
drawLevel2Ents() (defined in HDB::AI)HDB::AI
drawWayPoints() (defined in HDB::AI)HDB::AI
entityFace(const char *luaName, int dir) (defined in HDB::AI)HDB::AI
findArrowPath(int x, int y) (defined in HDB::AI)HDB::AI
findEntity(int x, int y) (defined in HDB::AI)HDB::AI
findEntityIgnore(int x, int y, AIEntity *ignore) (defined in HDB::AI)HDB::AI
findEntityType(AIType type, int x, int y) (defined in HDB::AI)HDB::AI
findHere(int x, int y) (defined in HDB::AI)HDB::AI
findPath(AIEntity *e) (defined in HDB::AI)HDB::AI
findTeleporterDest(int tileX, int tileY, SingleTele *info) (defined in HDB::AI)HDB::AI
floatEntity(AIEntity *e, AIState state) (defined in HDB::AI)HDB::AI
funcLookUp(FuncPtr function) (defined in HDB::AI)HDB::AI
funcLookUp(const char *function) (defined in HDB::AI)HDB::AI
getDeliveriesAmount() (defined in HDB::AI)HDB::AIinline
getDeliveryItem(int which) (defined in HDB::AI)HDB::AIinline
getEntityXY(const char *entName, int *x, int *y) (defined in HDB::AI)HDB::AI
getFairystonesSrc(int index, int *tileX, int *tileY) (defined in HDB::AI)HDB::AIinline
getGatePuddles() (defined in HDB::AI)HDB::AIinline
getGemAmount() (defined in HDB::AI)HDB::AIinline
getGooCupAmount() (defined in HDB::AI)HDB::AIinline
getInvAmount() (defined in HDB::AI)HDB::AIinline
getInvItem(int which) (defined in HDB::AI)HDB::AI
getInvItemGfx(int which) (defined in HDB::AI)HDB::AIinline
getInvItemType(int which) (defined in HDB::AI)HDB::AIinline
getInvMax() (defined in HDB::AI)HDB::AIinline
getItemSound(AIType type) (defined in HDB::AI)HDB::AI
getMonkeystoneAmount() (defined in HDB::AI)HDB::AIinline
getPlayer() (defined in HDB::AI)HDB::AIinline
getPlayerWeapon() (defined in HDB::AI)HDB::AIinline
getPlayerWeaponGfx() (defined in HDB::AI)HDB::AIinline
getPlayerWeaponSelGfx() (defined in HDB::AI)HDB::AIinline
getPlayerXY(int *x, int *y) (defined in HDB::AI)HDB::AIinline
getStandFrameDir(AIEntity *e) (defined in HDB::AI)HDB::AI
getTableEnt(AIType type) (defined in HDB::AI)HDB::AI
init() (defined in HDB::AI)HDB::AI
initAllEnts() (defined in HDB::AI)HDB::AI
initAnimInfo() (defined in HDB::AI)HDB::AI
keepInvItem(AIType type) (defined in HDB::AI)HDB::AI
killPlayer(Death method) (defined in HDB::AI)HDB::AI
killTrigger(const char *id) (defined in HDB::AI)HDB::AI
laserScan() (defined in HDB::AI)HDB::AI
legalMove(int tileX, int tileY, int level, int *result) (defined in HDB::AI)HDB::AI
legalMoveOverWater(int tileX, int tileY, int level, int *result) (defined in HDB::AI)HDB::AI
legalMoveOverWaterIgnore(int tileX, int tileY, int level, int *result, AIEntity *ignore) (defined in HDB::AI)HDB::AI
loadSaveFile(Common::InSaveFile *in) (defined in HDB::AI)HDB::AI
locateEntity(const char *luaName) (defined in HDB::AI)HDB::AI
lookAtEntity(AIEntity *e) (defined in HDB::AI)HDB::AI
lookAtXY(int x, int y) (defined in HDB::AI)HDB::AI
luaExistAtXY(int x, int y) (defined in HDB::AI)HDB::AI
metalOrFleshSND(AIEntity *e) (defined in HDB::AI)HDB::AI
moveEnts() (defined in HDB::AI)HDB::AI
movePlayer(uint16 buttons) (defined in HDB::AI)HDB::AI
newDelivery(const char *itemTextName, const char *itemGfxName, const char *destTextName, const char *destGfxName, const char *id) (defined in HDB::AI)HDB::AI
playerCollision(int topBorder, int bottomBorder, int leftBorder, int rightBorder) (defined in HDB::AI)HDB::AI
playerDead() (defined in HDB::AI)HDB::AIinline
playerLocked() (defined in HDB::AI)HDB::AIinline
playerOnIce() (defined in HDB::AI)HDB::AIinline
playerRunning() (defined in HDB::AI)HDB::AIinline
playerUse() (defined in HDB::AI)HDB::AI
printYouGotMsg(const char *name) (defined in HDB::AI)HDB::AI
processCallbackList() (defined in HDB::AI)HDB::AI
processCines() (defined in HDB::AI)HDB::AI
purgeInventory() (defined in HDB::AI)HDB::AI
queryInventory(const char *string) (defined in HDB::AI)HDB::AI
queryInventoryType(AIType which) (defined in HDB::AI)HDB::AI
queryInventoryTypeSlot(AIType which) (defined in HDB::AI)HDB::AI
removeEntity(AIEntity *e) (defined in HDB::AI)HDB::AI
removeFirstWaypoint() (defined in HDB::AI)HDB::AI
removeInvItem(const char *string, int amount) (defined in HDB::AI)HDB::AI
removeInvItemType(AIType which, int amount) (defined in HDB::AI)HDB::AI
removeLuaEntity(const char *initName) (defined in HDB::AI)HDB::AI
restartSystem() (defined in HDB::AI)HDB::AI
save(Common::OutSaveFile *out) (defined in HDB::AI)HDB::AI
setEntityGoal(AIEntity *e, int x, int y) (defined in HDB::AI)HDB::AI
setGemAmount(int amt) (defined in HDB::AI)HDB::AIinline
setLuaAnimFrame(const char *initName, AIState st, int frame) (defined in HDB::AI)HDB::AI
setPlayerInvisible(bool status) (defined in HDB::AI)HDB::AIinline
setPlayerLock(bool status) (defined in HDB::AI)HDB::AIinline
setPlayerWeapon(AIType w, Tile *gfx) (defined in HDB::AI)HDB::AIinline
setPlayerXY(int x, int y) (defined in HDB::AI)HDB::AIinline
spawn(AIType type, AIDir dir, int x, int y, const char *funcInit, const char *funcAction, const char *funcUse, AIDir dir2, int level, int value1, int value2, int callInit) (defined in HDB::AI)HDB::AI
stopEntity(AIEntity *e) (defined in HDB::AI)HDB::AI
stunEnemy(AIEntity *e, int time) (defined in HDB::AI)HDB::AI
tileDistance(AIEntity *e1, AIEntity *e2) (defined in HDB::AI)HDB::AIinline
togglePlayerRunning() (defined in HDB::AI)HDB::AIinline
traceStraightPath(int x1, int y1, int *x2, int *y2, int *lvl) (defined in HDB::AI)HDB::AI
useLuaEntity(const char *initName) (defined in HDB::AI)HDB::AI
walkThroughEnt(AIType type) (defined in HDB::AI)HDB::AI
waypointsLeft() (defined in HDB::AI)HDB::AIinline
~AI() (defined in HDB::AI)HDB::AI