This is the complete list of members for HDB::AI, including all inherited members.
_actions (defined in HDB::AI) | HDB::AI | |
_arrowPaths (defined in HDB::AI) | HDB::AI | |
_autoActions (defined in HDB::AI) | HDB::AI | |
_blockpole (defined in HDB::AI) | HDB::AI | |
_bridges (defined in HDB::AI) | HDB::AI | |
_callbacks (defined in HDB::AI) | HDB::AI | |
_cine (defined in HDB::AI) | HDB::AI | |
_cineBlitList (defined in HDB::AI) | HDB::AI | |
_cineFreeList (defined in HDB::AI) | HDB::AI | |
_clubDownFrames (defined in HDB::AI) | HDB::AI | |
_clubDownGfx (defined in HDB::AI) | HDB::AI | |
_clubLeftFrames (defined in HDB::AI) | HDB::AI | |
_clubLeftGfx (defined in HDB::AI) | HDB::AI | |
_clubRightFrames (defined in HDB::AI) | HDB::AI | |
_clubRightGfx (defined in HDB::AI) | HDB::AI | |
_clubUpFrames (defined in HDB::AI) | HDB::AI | |
_clubUpGfx (defined in HDB::AI) | HDB::AI | |
_debugQMark (defined in HDB::AI) | HDB::AI | |
_deliveries (defined in HDB::AI) | HDB::AI | |
_dummyLaser (defined in HDB::AI) | HDB::AI | |
_dummyPlayer (defined in HDB::AI) | HDB::AI | |
_dyingFrames (defined in HDB::AI) | HDB::AI | |
_dyingGfx (defined in HDB::AI) | HDB::AI | |
_entsLevel2 (defined in HDB::AI) | HDB::AI | |
_fairystones (defined in HDB::AI) | HDB::AI | |
_gatePuddles (defined in HDB::AI) | HDB::AI | |
_getGfx (defined in HDB::AI) | HDB::AI | |
_gfxDragonAsleep (defined in HDB::AI) | HDB::AI | |
_gfxDragonBreathe (defined in HDB::AI) | HDB::AI | |
_gfxDragonFlap (defined in HDB::AI) | HDB::AI | |
_gfxLaserbeamLR (defined in HDB::AI) | HDB::AI | |
_gfxLaserbeamLRLeft (defined in HDB::AI) | HDB::AI | |
_gfxLaserbeamLRRight (defined in HDB::AI) | HDB::AI | |
_gfxLaserbeamUD (defined in HDB::AI) | HDB::AI | |
_gfxLaserbeamUDBottom (defined in HDB::AI) | HDB::AI | |
_gfxLaserbeamUDTop (defined in HDB::AI) | HDB::AI | |
_goodjobGfx (defined in HDB::AI) | HDB::AI | |
_hereList (defined in HDB::AI) | HDB::AI | |
_horrible1Frames (defined in HDB::AI) | HDB::AI | |
_horrible1Gfx (defined in HDB::AI) | HDB::AI | |
_horrible2Frames (defined in HDB::AI) | HDB::AI | |
_horrible2Gfx (defined in HDB::AI) | HDB::AI | |
_horrible3Frames (defined in HDB::AI) | HDB::AI | |
_horrible3Gfx (defined in HDB::AI) | HDB::AI | |
_horrible4Frames (defined in HDB::AI) | HDB::AI | |
_horrible4Gfx (defined in HDB::AI) | HDB::AI | |
_icepSnowballGfxDown (defined in HDB::AI) | HDB::AI | |
_icepSnowballGfxLeft (defined in HDB::AI) | HDB::AI | |
_icepSnowballGfxRight (defined in HDB::AI) | HDB::AI | |
_inventory (defined in HDB::AI) | HDB::AI | |
_kcHolderBlackOff (defined in HDB::AI) | HDB::AI | |
_kcHolderBlackOn (defined in HDB::AI) | HDB::AI | |
_kcHolderBlueOff (defined in HDB::AI) | HDB::AI | |
_kcHolderBlueOn (defined in HDB::AI) | HDB::AI | |
_kcHolderGreenOff (defined in HDB::AI) | HDB::AI | |
_kcHolderGreenOn (defined in HDB::AI) | HDB::AI | |
_kcHolderPurpleOff (defined in HDB::AI) | HDB::AI | |
_kcHolderPurpleOn (defined in HDB::AI) | HDB::AI | |
_kcHolderRedOff (defined in HDB::AI) | HDB::AI | |
_kcHolderRedOn (defined in HDB::AI) | HDB::AI | |
_kcHolderWhiteOff (defined in HDB::AI) | HDB::AI | |
_kcHolderWhiteOn (defined in HDB::AI) | HDB::AI | |
_laserOnScreen (defined in HDB::AI) | HDB::AI | |
_laserRescan (defined in HDB::AI) | HDB::AI | |
_luaList (defined in HDB::AI) | HDB::AI | |
_numBridges (defined in HDB::AI) | HDB::AI | |
_numCineBlitList (defined in HDB::AI) | HDB::AI | |
_numCineFreeList (defined in HDB::AI) | HDB::AI | |
_numDeliveries (defined in HDB::AI) | HDB::AI | |
_numGems (defined in HDB::AI) | HDB::AI | |
_numGooCups (defined in HDB::AI) | HDB::AI | |
_numInventory (defined in HDB::AI) | HDB::AI | |
_numLevel2Ents (defined in HDB::AI) | HDB::AI | |
_numLuaList (defined in HDB::AI) | HDB::AI | |
_numMonkeystones (defined in HDB::AI) | HDB::AI | |
_numTeleporters (defined in HDB::AI) | HDB::AI | |
_numWaypoints (defined in HDB::AI) | HDB::AI | |
_playerDead (defined in HDB::AI) | HDB::AI | |
_playerEmerging (defined in HDB::AI) | HDB::AI | |
_playerInvisible (defined in HDB::AI) | HDB::AI | |
_playerOnIce (defined in HDB::AI) | HDB::AI | |
_playerRunning (defined in HDB::AI) | HDB::AI | |
_plummetFrames (defined in HDB::AI) | HDB::AI | |
_plummetGfx (defined in HDB::AI) | HDB::AI | |
_pushdownFrames (defined in HDB::AI) | HDB::AI | |
_pushdownGfx (defined in HDB::AI) | HDB::AI | |
_pushleftFrames (defined in HDB::AI) | HDB::AI | |
_pushleftGfx (defined in HDB::AI) | HDB::AI | |
_pushrightFrames (defined in HDB::AI) | HDB::AI | |
_pushrightGfx (defined in HDB::AI) | HDB::AI | |
_pushupFrames (defined in HDB::AI) | HDB::AI | |
_pushupGfx (defined in HDB::AI) | HDB::AI | |
_slugAttackFrames (defined in HDB::AI) | HDB::AI | |
_slugAttackGfx (defined in HDB::AI) | HDB::AI | |
_slugDownFrames (defined in HDB::AI) | HDB::AI | |
_slugDownGfx (defined in HDB::AI) | HDB::AI | |
_slugLeftFrames (defined in HDB::AI) | HDB::AI | |
_slugLeftGfx (defined in HDB::AI) | HDB::AI | |
_slugRightFrames (defined in HDB::AI) | HDB::AI | |
_slugRightGfx (defined in HDB::AI) | HDB::AI | |
_slugUpFrames (defined in HDB::AI) | HDB::AI | |
_slugUpGfx (defined in HDB::AI) | HDB::AI | |
_stunAnim (defined in HDB::AI) | HDB::AI | |
_stunDownFrames (defined in HDB::AI) | HDB::AI | |
_stunDownGfx (defined in HDB::AI) | HDB::AI | |
_stunLeftFrames (defined in HDB::AI) | HDB::AI | |
_stunLeftGfx (defined in HDB::AI) | HDB::AI | |
_stunLightningGfx (defined in HDB::AI) | HDB::AI | |
_stunnedGfx (defined in HDB::AI) | HDB::AI | |
_stunRightFrames (defined in HDB::AI) | HDB::AI | |
_stunRightGfx (defined in HDB::AI) | HDB::AI | |
_stunTimer (defined in HDB::AI) | HDB::AI | |
_stunUpFrames (defined in HDB::AI) | HDB::AI | |
_stunUpGfx (defined in HDB::AI) | HDB::AI | |
_target2DoorN (defined in HDB::AI) | HDB::AI | |
_target2DoorNv (defined in HDB::AI) | HDB::AI | |
_target2DoorP (defined in HDB::AI) | HDB::AI | |
_target2DoorPv (defined in HDB::AI) | HDB::AI | |
_target2DoorS (defined in HDB::AI) | HDB::AI | |
_target2DoorSv (defined in HDB::AI) | HDB::AI | |
_target3DoorN (defined in HDB::AI) | HDB::AI | |
_target3DoorNv (defined in HDB::AI) | HDB::AI | |
_target3DoorP (defined in HDB::AI) | HDB::AI | |
_target3DoorPv (defined in HDB::AI) | HDB::AI | |
_target3DoorS (defined in HDB::AI) | HDB::AI | |
_target3DoorSv (defined in HDB::AI) | HDB::AI | |
_targetBridgeD (defined in HDB::AI) | HDB::AI | |
_targetBridgeL (defined in HDB::AI) | HDB::AI | |
_targetBridgeMidLR (defined in HDB::AI) | HDB::AI | |
_targetBridgeMidUD (defined in HDB::AI) | HDB::AI | |
_targetBridgeR (defined in HDB::AI) | HDB::AI | |
_targetBridgeU (defined in HDB::AI) | HDB::AI | |
_targetDoor2N (defined in HDB::AI) | HDB::AI | |
_targetDoor2Nv (defined in HDB::AI) | HDB::AI | |
_targetDoor2P (defined in HDB::AI) | HDB::AI | |
_targetDoor2Pv (defined in HDB::AI) | HDB::AI | |
_targetDoor2S (defined in HDB::AI) | HDB::AI | |
_targetDoor2Sv (defined in HDB::AI) | HDB::AI | |
_targetDoorN (defined in HDB::AI) | HDB::AI | |
_targetDoorNv (defined in HDB::AI) | HDB::AI | |
_targetDoorP (defined in HDB::AI) | HDB::AI | |
_targetDoorPv (defined in HDB::AI) | HDB::AI | |
_targetDoorS (defined in HDB::AI) | HDB::AI | |
_targetDoorSv (defined in HDB::AI) | HDB::AI | |
_teleporters (defined in HDB::AI) | HDB::AI | |
_templeTouchpOff (defined in HDB::AI) | HDB::AI | |
_templeTouchpOn (defined in HDB::AI) | HDB::AI | |
_tileFroglickMiddleLR (defined in HDB::AI) | HDB::AI | |
_tileFroglickMiddleUD (defined in HDB::AI) | HDB::AI | |
_tileFroglickWiggleLeft (defined in HDB::AI) | HDB::AI | |
_tileFroglickWiggleRight (defined in HDB::AI) | HDB::AI | |
_tileFroglickWiggleUD (defined in HDB::AI) | HDB::AI | |
_touchplateOff (defined in HDB::AI) | HDB::AI | |
_touchplateOn (defined in HDB::AI) | HDB::AI | |
_triggerList (defined in HDB::AI) | HDB::AI | |
_useAskcomp (defined in HDB::AI) | HDB::AI | |
_useHandswitchOff (defined in HDB::AI) | HDB::AI | |
_useHandswitchOn (defined in HDB::AI) | HDB::AI | |
_useHolderEmpty (defined in HDB::AI) | HDB::AI | |
_useHolderFull (defined in HDB::AI) | HDB::AI | |
_useMailsorter (defined in HDB::AI) | HDB::AI | |
_useSwitch2Off (defined in HDB::AI) | HDB::AI | |
_useSwitch2On (defined in HDB::AI) | HDB::AI | |
_useSwitchOff (defined in HDB::AI) | HDB::AI | |
_useSwitchOn (defined in HDB::AI) | HDB::AI | |
_useTeleporter (defined in HDB::AI) | HDB::AI | |
_waypointGfx (defined in HDB::AI) | HDB::AI | |
_waypoints (defined in HDB::AI) | HDB::AI | |
_weaponGfx (defined in HDB::AI) | HDB::AI | |
_weaponSelected (defined in HDB::AI) | HDB::AI | |
_weaponSelGfx (defined in HDB::AI) | HDB::AI | |
_youGotY (defined in HDB::AI) | HDB::AI | |
activateAction(AIEntity *e, int x, int y, int targetX, int targetY) (defined in HDB::AI) | HDB::AI | |
addAnimateTarget(int x, int y, int start, int end, AnimSpeed speed, bool killAuto, bool inMap, const char *tileName) (defined in HDB::AI) | HDB::AI | |
addBridgeExtend(int x, int y, int bridgeType) (defined in HDB::AI) | HDB::AI | |
addCallback(CallbackType type, int x, int y, int delay) (defined in HDB::AI) | HDB::AI | |
addGatePuddle(int amount) (defined in HDB::AI) | HDB::AI | inline |
addItemToInventory(AIType type, int amount, const char *funcInit, const char *funcAction, const char *funcUse) (defined in HDB::AI) | HDB::AI | |
addToActionList(int actionIndex, int x, int y, char *funcLuaInit, char *funcLuaUse) (defined in HDB::AI) | HDB::AI | |
addToAutoList(int x, int y, const char *luaFuncInit, const char *luaFuncUse) (defined in HDB::AI) | HDB::AI | |
addToFairystones(int index, int tileX, int tileY, int sourceOrDest) (defined in HDB::AI) | HDB::AI | |
addToHereList(const char *entName, int x, int y) (defined in HDB::AI) | HDB::AI | |
addToInventory(AIEntity *e) (defined in HDB::AI) | HDB::AI | |
addToLuaList(int x, int y, int value1, int value2, char *luaFuncInit, char *luaFuncAction, char *luaFuncUse) (defined in HDB::AI) | HDB::AI | |
addToPathList(int x, int y, int type, AIDir dir) (defined in HDB::AI) | HDB::AI | |
addToTeleportList(int teleIndex, int x, int y, int dir, int level, int anim, int usable, const char *luaFuncUse) (defined in HDB::AI) | HDB::AI | |
addToTriggerList(char *luaFuncInit, char *luaFuncUse, int x, int y, int value1, int value2, char *id) (defined in HDB::AI) | HDB::AI | |
addWaypoint(int px, int py, int x, int y, int level) (defined in HDB::AI) | HDB::AI | |
AI() (defined in HDB::AI) | HDB::AI | |
animateBridges() (defined in HDB::AI) | HDB::AI | |
animateEntity(AIEntity *e) (defined in HDB::AI) | HDB::AI | |
animateTargets() (defined in HDB::AI) | HDB::AI | |
animEntFrames(AIEntity *e) (defined in HDB::AI) | HDB::AI | |
animGrabbing() (defined in HDB::AI) | HDB::AI | |
animLuaEntity(const char *initName, AIState st) (defined in HDB::AI) | HDB::AI | |
assignPlayer(AIEntity *p) (defined in HDB::AI) | HDB::AI | inline |
autoActive(int x, int y) (defined in HDB::AI) | HDB::AI | |
autoDeactivate(int x, int y) (defined in HDB::AI) | HDB::AI | |
cacheEntGfx(AIEntity *e, bool initFlag) (defined in HDB::AI) | HDB::AI | |
checkActionList(AIEntity *e, int x, int y, bool lookAndGrab) (defined in HDB::AI) | HDB::AI | |
checkAutoList(AIEntity *e, int x, int y) (defined in HDB::AI) | HDB::AI | |
checkFairystones(int tileX, int tileY) (defined in HDB::AI) | HDB::AI | |
checkFloating(int x, int y) (defined in HDB::AI) | HDB::AI | |
checkForTouchplate(int x, int y) (defined in HDB::AI) | HDB::AI | |
checkLuaList(AIEntity *e, int x, int y) (defined in HDB::AI) | HDB::AI | |
checkPlayerCollision(int x, int y, int border) (defined in HDB::AI) | HDB::AI | |
checkPlayerTileCollision(int x, int y) (defined in HDB::AI) | HDB::AI | |
checkTeleportList(AIEntity *e, int x, int y) (defined in HDB::AI) | HDB::AI | |
checkTriggerList(char *entName, int x, int y) (defined in HDB::AI) | HDB::AI | |
cineAbort() (defined in HDB::AI) | HDB::AI | |
cineAbortable() (defined in HDB::AI) | HDB::AI | inline |
cineAddToBlitList(const char *id, Picture *pic, int x, int y, bool masked) (defined in HDB::AI) | HDB::AI | |
cineAddToFreeList(Picture *pic) (defined in HDB::AI) | HDB::AI | |
cineAnimEntity(const char *entName, AIState state, int loop) (defined in HDB::AI) | HDB::AI | |
cineCenterTextOut(const char *text, int y, int timer) (defined in HDB::AI) | HDB::AI | |
cineCleanup() (defined in HDB::AI) | HDB::AI | |
cineClearForeground(int x, int y) (defined in HDB::AI) | HDB::AI | |
cineDialog(const char *title, const char *string, int seconds) (defined in HDB::AI) | HDB::AI | |
cineDrawMaskedPic(const char *id, const char *pic, int x, int y) (defined in HDB::AI) | HDB::AI | |
cineDrawPic(const char *id, const char *pic, int x, int y) (defined in HDB::AI) | HDB::AI | |
cineEntityFace(const char *luaName, double dir) (defined in HDB::AI) | HDB::AI | |
cineFadeIn(bool isBlack, int steps) (defined in HDB::AI) | HDB::AI | |
cineFadeOut(bool isBlack, int steps) (defined in HDB::AI) | HDB::AI | |
cineFindInBlitList(const char *name) (defined in HDB::AI) | HDB::AI | |
cineFreeGfx() (defined in HDB::AI) | HDB::AI | |
cineFunction(const char *func) (defined in HDB::AI) | HDB::AI | |
cineLockPlayer() (defined in HDB::AI) | HDB::AI | |
cinematicsActive() (defined in HDB::AI) | HDB::AI | inline |
cineMoveCamera(int x, int y, int speed) (defined in HDB::AI) | HDB::AI | |
cineMoveEntity(const char *entName, int x, int y, int level, int speed) (defined in HDB::AI) | HDB::AI | |
cineMoveMaskedPic(const char *id, const char *pic, int x1, int y1, int x2, int y2, int speed) (defined in HDB::AI) | HDB::AI | |
cineMovePic(const char *id, const char *pic, int x1, int y1, int x2, int y2, int speed) (defined in HDB::AI) | HDB::AI | |
cinePlaySound(int index) (defined in HDB::AI) | HDB::AI | |
cinePlayVoice(int index, int actor) (defined in HDB::AI) | HDB::AI | |
cineRemoveEntity(const char *entName) (defined in HDB::AI) | HDB::AI | |
cineRemoveFromBlitList(const char *name) (defined in HDB::AI) | HDB::AI | |
cineResetCamera() (defined in HDB::AI) | HDB::AI | |
cineSetAnimFrame(const char *entName, AIState state, int frame) (defined in HDB::AI) | HDB::AI | |
cineSetBackground(int x, int y, int index) (defined in HDB::AI) | HDB::AI | |
cineSetCamera(int x, int y) (defined in HDB::AI) | HDB::AI | |
cineSetEntity(const char *entName, int x, int y, int level) (defined in HDB::AI) | HDB::AI | |
cineSetForeground(int x, int y, int index) (defined in HDB::AI) | HDB::AI | |
cineSpawnEntity(AIType t, AIDir d, int x, int y, const char *func_init, const char *func_action, const char *func_use, AIDir d2, int level, int value1, int value2) (defined in HDB::AI) | HDB::AI | |
cineStart(bool abortable, const char *abortFunc) (defined in HDB::AI) | HDB::AI | |
cineStartMap(const char *mapName) (defined in HDB::AI) | HDB::AI | |
cineStop(const char *funcNext) (defined in HDB::AI) | HDB::AI | |
cineTextOut(const char *text, int x, int y, int timer) (defined in HDB::AI) | HDB::AI | |
cineUnlockPlayer() (defined in HDB::AI) | HDB::AI | |
cineUse(const char *entName) (defined in HDB::AI) | HDB::AI | |
cineWait(int seconds) (defined in HDB::AI) | HDB::AI | |
cineWaitUntilDone() (defined in HDB::AI) | HDB::AI | |
clearDiverters() (defined in HDB::AI) | HDB::AI | |
clearInventory() (defined in HDB::AI) | HDB::AI | |
clearPersistent() (defined in HDB::AI) | HDB::AI | |
clearWaypoints() (defined in HDB::AI) | HDB::AI | |
completeDelivery(const char *id) (defined in HDB::AI) | HDB::AI | |
drawEnts(int x, int y, int w, int h) (defined in HDB::AI) | HDB::AI | |
drawLevel2Ents() (defined in HDB::AI) | HDB::AI | |
drawWayPoints() (defined in HDB::AI) | HDB::AI | |
entityFace(const char *luaName, int dir) (defined in HDB::AI) | HDB::AI | |
findArrowPath(int x, int y) (defined in HDB::AI) | HDB::AI | |
findEntity(int x, int y) (defined in HDB::AI) | HDB::AI | |
findEntityIgnore(int x, int y, AIEntity *ignore) (defined in HDB::AI) | HDB::AI | |
findEntityType(AIType type, int x, int y) (defined in HDB::AI) | HDB::AI | |
findHere(int x, int y) (defined in HDB::AI) | HDB::AI | |
findPath(AIEntity *e) (defined in HDB::AI) | HDB::AI | |
findTeleporterDest(int tileX, int tileY, SingleTele *info) (defined in HDB::AI) | HDB::AI | |
floatEntity(AIEntity *e, AIState state) (defined in HDB::AI) | HDB::AI | |
funcLookUp(FuncPtr function) (defined in HDB::AI) | HDB::AI | |
funcLookUp(const char *function) (defined in HDB::AI) | HDB::AI | |
getDeliveriesAmount() (defined in HDB::AI) | HDB::AI | inline |
getDeliveryItem(int which) (defined in HDB::AI) | HDB::AI | inline |
getEntityXY(const char *entName, int *x, int *y) (defined in HDB::AI) | HDB::AI | |
getFairystonesSrc(int index, int *tileX, int *tileY) (defined in HDB::AI) | HDB::AI | inline |
getGatePuddles() (defined in HDB::AI) | HDB::AI | inline |
getGemAmount() (defined in HDB::AI) | HDB::AI | inline |
getGooCupAmount() (defined in HDB::AI) | HDB::AI | inline |
getInvAmount() (defined in HDB::AI) | HDB::AI | inline |
getInvItem(int which) (defined in HDB::AI) | HDB::AI | |
getInvItemGfx(int which) (defined in HDB::AI) | HDB::AI | inline |
getInvItemType(int which) (defined in HDB::AI) | HDB::AI | inline |
getInvMax() (defined in HDB::AI) | HDB::AI | inline |
getItemSound(AIType type) (defined in HDB::AI) | HDB::AI | |
getMonkeystoneAmount() (defined in HDB::AI) | HDB::AI | inline |
getPlayer() (defined in HDB::AI) | HDB::AI | inline |
getPlayerWeapon() (defined in HDB::AI) | HDB::AI | inline |
getPlayerWeaponGfx() (defined in HDB::AI) | HDB::AI | inline |
getPlayerWeaponSelGfx() (defined in HDB::AI) | HDB::AI | inline |
getPlayerXY(int *x, int *y) (defined in HDB::AI) | HDB::AI | inline |
getStandFrameDir(AIEntity *e) (defined in HDB::AI) | HDB::AI | |
getTableEnt(AIType type) (defined in HDB::AI) | HDB::AI | |
init() (defined in HDB::AI) | HDB::AI | |
initAllEnts() (defined in HDB::AI) | HDB::AI | |
initAnimInfo() (defined in HDB::AI) | HDB::AI | |
keepInvItem(AIType type) (defined in HDB::AI) | HDB::AI | |
killPlayer(Death method) (defined in HDB::AI) | HDB::AI | |
killTrigger(const char *id) (defined in HDB::AI) | HDB::AI | |
laserScan() (defined in HDB::AI) | HDB::AI | |
legalMove(int tileX, int tileY, int level, int *result) (defined in HDB::AI) | HDB::AI | |
legalMoveOverWater(int tileX, int tileY, int level, int *result) (defined in HDB::AI) | HDB::AI | |
legalMoveOverWaterIgnore(int tileX, int tileY, int level, int *result, AIEntity *ignore) (defined in HDB::AI) | HDB::AI | |
loadSaveFile(Common::InSaveFile *in) (defined in HDB::AI) | HDB::AI | |
locateEntity(const char *luaName) (defined in HDB::AI) | HDB::AI | |
lookAtEntity(AIEntity *e) (defined in HDB::AI) | HDB::AI | |
lookAtXY(int x, int y) (defined in HDB::AI) | HDB::AI | |
luaExistAtXY(int x, int y) (defined in HDB::AI) | HDB::AI | |
metalOrFleshSND(AIEntity *e) (defined in HDB::AI) | HDB::AI | |
moveEnts() (defined in HDB::AI) | HDB::AI | |
movePlayer(uint16 buttons) (defined in HDB::AI) | HDB::AI | |
newDelivery(const char *itemTextName, const char *itemGfxName, const char *destTextName, const char *destGfxName, const char *id) (defined in HDB::AI) | HDB::AI | |
playerCollision(int topBorder, int bottomBorder, int leftBorder, int rightBorder) (defined in HDB::AI) | HDB::AI | |
playerDead() (defined in HDB::AI) | HDB::AI | inline |
playerLocked() (defined in HDB::AI) | HDB::AI | inline |
playerOnIce() (defined in HDB::AI) | HDB::AI | inline |
playerRunning() (defined in HDB::AI) | HDB::AI | inline |
playerUse() (defined in HDB::AI) | HDB::AI | |
printYouGotMsg(const char *name) (defined in HDB::AI) | HDB::AI | |
processCallbackList() (defined in HDB::AI) | HDB::AI | |
processCines() (defined in HDB::AI) | HDB::AI | |
purgeInventory() (defined in HDB::AI) | HDB::AI | |
queryInventory(const char *string) (defined in HDB::AI) | HDB::AI | |
queryInventoryType(AIType which) (defined in HDB::AI) | HDB::AI | |
queryInventoryTypeSlot(AIType which) (defined in HDB::AI) | HDB::AI | |
removeEntity(AIEntity *e) (defined in HDB::AI) | HDB::AI | |
removeFirstWaypoint() (defined in HDB::AI) | HDB::AI | |
removeInvItem(const char *string, int amount) (defined in HDB::AI) | HDB::AI | |
removeInvItemType(AIType which, int amount) (defined in HDB::AI) | HDB::AI | |
removeLuaEntity(const char *initName) (defined in HDB::AI) | HDB::AI | |
restartSystem() (defined in HDB::AI) | HDB::AI | |
save(Common::OutSaveFile *out) (defined in HDB::AI) | HDB::AI | |
setEntityGoal(AIEntity *e, int x, int y) (defined in HDB::AI) | HDB::AI | |
setGemAmount(int amt) (defined in HDB::AI) | HDB::AI | inline |
setLuaAnimFrame(const char *initName, AIState st, int frame) (defined in HDB::AI) | HDB::AI | |
setPlayerInvisible(bool status) (defined in HDB::AI) | HDB::AI | inline |
setPlayerLock(bool status) (defined in HDB::AI) | HDB::AI | inline |
setPlayerWeapon(AIType w, Tile *gfx) (defined in HDB::AI) | HDB::AI | inline |
setPlayerXY(int x, int y) (defined in HDB::AI) | HDB::AI | inline |
spawn(AIType type, AIDir dir, int x, int y, const char *funcInit, const char *funcAction, const char *funcUse, AIDir dir2, int level, int value1, int value2, int callInit) (defined in HDB::AI) | HDB::AI | |
stopEntity(AIEntity *e) (defined in HDB::AI) | HDB::AI | |
stunEnemy(AIEntity *e, int time) (defined in HDB::AI) | HDB::AI | |
tileDistance(AIEntity *e1, AIEntity *e2) (defined in HDB::AI) | HDB::AI | inline |
togglePlayerRunning() (defined in HDB::AI) | HDB::AI | inline |
traceStraightPath(int x1, int y1, int *x2, int *y2, int *lvl) (defined in HDB::AI) | HDB::AI | |
useLuaEntity(const char *initName) (defined in HDB::AI) | HDB::AI | |
walkThroughEnt(AIType type) (defined in HDB::AI) | HDB::AI | |
waypointsLeft() (defined in HDB::AI) | HDB::AI | inline |
~AI() (defined in HDB::AI) | HDB::AI |