This is the complete list of members for HDB::AI, including all inherited members.
| _actions (defined in HDB::AI) | HDB::AI | |
| _arrowPaths (defined in HDB::AI) | HDB::AI | |
| _autoActions (defined in HDB::AI) | HDB::AI | |
| _blockpole (defined in HDB::AI) | HDB::AI | |
| _bridges (defined in HDB::AI) | HDB::AI | |
| _callbacks (defined in HDB::AI) | HDB::AI | |
| _cine (defined in HDB::AI) | HDB::AI | |
| _cineBlitList (defined in HDB::AI) | HDB::AI | |
| _cineFreeList (defined in HDB::AI) | HDB::AI | |
| _clubDownFrames (defined in HDB::AI) | HDB::AI | |
| _clubDownGfx (defined in HDB::AI) | HDB::AI | |
| _clubLeftFrames (defined in HDB::AI) | HDB::AI | |
| _clubLeftGfx (defined in HDB::AI) | HDB::AI | |
| _clubRightFrames (defined in HDB::AI) | HDB::AI | |
| _clubRightGfx (defined in HDB::AI) | HDB::AI | |
| _clubUpFrames (defined in HDB::AI) | HDB::AI | |
| _clubUpGfx (defined in HDB::AI) | HDB::AI | |
| _debugQMark (defined in HDB::AI) | HDB::AI | |
| _deliveries (defined in HDB::AI) | HDB::AI | |
| _dummyLaser (defined in HDB::AI) | HDB::AI | |
| _dummyPlayer (defined in HDB::AI) | HDB::AI | |
| _dyingFrames (defined in HDB::AI) | HDB::AI | |
| _dyingGfx (defined in HDB::AI) | HDB::AI | |
| _entsLevel2 (defined in HDB::AI) | HDB::AI | |
| _fairystones (defined in HDB::AI) | HDB::AI | |
| _gatePuddles (defined in HDB::AI) | HDB::AI | |
| _getGfx (defined in HDB::AI) | HDB::AI | |
| _gfxDragonAsleep (defined in HDB::AI) | HDB::AI | |
| _gfxDragonBreathe (defined in HDB::AI) | HDB::AI | |
| _gfxDragonFlap (defined in HDB::AI) | HDB::AI | |
| _gfxLaserbeamLR (defined in HDB::AI) | HDB::AI | |
| _gfxLaserbeamLRLeft (defined in HDB::AI) | HDB::AI | |
| _gfxLaserbeamLRRight (defined in HDB::AI) | HDB::AI | |
| _gfxLaserbeamUD (defined in HDB::AI) | HDB::AI | |
| _gfxLaserbeamUDBottom (defined in HDB::AI) | HDB::AI | |
| _gfxLaserbeamUDTop (defined in HDB::AI) | HDB::AI | |
| _goodjobGfx (defined in HDB::AI) | HDB::AI | |
| _hereList (defined in HDB::AI) | HDB::AI | |
| _horrible1Frames (defined in HDB::AI) | HDB::AI | |
| _horrible1Gfx (defined in HDB::AI) | HDB::AI | |
| _horrible2Frames (defined in HDB::AI) | HDB::AI | |
| _horrible2Gfx (defined in HDB::AI) | HDB::AI | |
| _horrible3Frames (defined in HDB::AI) | HDB::AI | |
| _horrible3Gfx (defined in HDB::AI) | HDB::AI | |
| _horrible4Frames (defined in HDB::AI) | HDB::AI | |
| _horrible4Gfx (defined in HDB::AI) | HDB::AI | |
| _icepSnowballGfxDown (defined in HDB::AI) | HDB::AI | |
| _icepSnowballGfxLeft (defined in HDB::AI) | HDB::AI | |
| _icepSnowballGfxRight (defined in HDB::AI) | HDB::AI | |
| _inventory (defined in HDB::AI) | HDB::AI | |
| _kcHolderBlackOff (defined in HDB::AI) | HDB::AI | |
| _kcHolderBlackOn (defined in HDB::AI) | HDB::AI | |
| _kcHolderBlueOff (defined in HDB::AI) | HDB::AI | |
| _kcHolderBlueOn (defined in HDB::AI) | HDB::AI | |
| _kcHolderGreenOff (defined in HDB::AI) | HDB::AI | |
| _kcHolderGreenOn (defined in HDB::AI) | HDB::AI | |
| _kcHolderPurpleOff (defined in HDB::AI) | HDB::AI | |
| _kcHolderPurpleOn (defined in HDB::AI) | HDB::AI | |
| _kcHolderRedOff (defined in HDB::AI) | HDB::AI | |
| _kcHolderRedOn (defined in HDB::AI) | HDB::AI | |
| _kcHolderWhiteOff (defined in HDB::AI) | HDB::AI | |
| _kcHolderWhiteOn (defined in HDB::AI) | HDB::AI | |
| _laserOnScreen (defined in HDB::AI) | HDB::AI | |
| _laserRescan (defined in HDB::AI) | HDB::AI | |
| _luaList (defined in HDB::AI) | HDB::AI | |
| _numBridges (defined in HDB::AI) | HDB::AI | |
| _numCineBlitList (defined in HDB::AI) | HDB::AI | |
| _numCineFreeList (defined in HDB::AI) | HDB::AI | |
| _numDeliveries (defined in HDB::AI) | HDB::AI | |
| _numGems (defined in HDB::AI) | HDB::AI | |
| _numGooCups (defined in HDB::AI) | HDB::AI | |
| _numInventory (defined in HDB::AI) | HDB::AI | |
| _numLevel2Ents (defined in HDB::AI) | HDB::AI | |
| _numLuaList (defined in HDB::AI) | HDB::AI | |
| _numMonkeystones (defined in HDB::AI) | HDB::AI | |
| _numTeleporters (defined in HDB::AI) | HDB::AI | |
| _numWaypoints (defined in HDB::AI) | HDB::AI | |
| _playerDead (defined in HDB::AI) | HDB::AI | |
| _playerEmerging (defined in HDB::AI) | HDB::AI | |
| _playerInvisible (defined in HDB::AI) | HDB::AI | |
| _playerOnIce (defined in HDB::AI) | HDB::AI | |
| _playerRunning (defined in HDB::AI) | HDB::AI | |
| _plummetFrames (defined in HDB::AI) | HDB::AI | |
| _plummetGfx (defined in HDB::AI) | HDB::AI | |
| _pushdownFrames (defined in HDB::AI) | HDB::AI | |
| _pushdownGfx (defined in HDB::AI) | HDB::AI | |
| _pushleftFrames (defined in HDB::AI) | HDB::AI | |
| _pushleftGfx (defined in HDB::AI) | HDB::AI | |
| _pushrightFrames (defined in HDB::AI) | HDB::AI | |
| _pushrightGfx (defined in HDB::AI) | HDB::AI | |
| _pushupFrames (defined in HDB::AI) | HDB::AI | |
| _pushupGfx (defined in HDB::AI) | HDB::AI | |
| _slugAttackFrames (defined in HDB::AI) | HDB::AI | |
| _slugAttackGfx (defined in HDB::AI) | HDB::AI | |
| _slugDownFrames (defined in HDB::AI) | HDB::AI | |
| _slugDownGfx (defined in HDB::AI) | HDB::AI | |
| _slugLeftFrames (defined in HDB::AI) | HDB::AI | |
| _slugLeftGfx (defined in HDB::AI) | HDB::AI | |
| _slugRightFrames (defined in HDB::AI) | HDB::AI | |
| _slugRightGfx (defined in HDB::AI) | HDB::AI | |
| _slugUpFrames (defined in HDB::AI) | HDB::AI | |
| _slugUpGfx (defined in HDB::AI) | HDB::AI | |
| _stunAnim (defined in HDB::AI) | HDB::AI | |
| _stunDownFrames (defined in HDB::AI) | HDB::AI | |
| _stunDownGfx (defined in HDB::AI) | HDB::AI | |
| _stunLeftFrames (defined in HDB::AI) | HDB::AI | |
| _stunLeftGfx (defined in HDB::AI) | HDB::AI | |
| _stunLightningGfx (defined in HDB::AI) | HDB::AI | |
| _stunnedGfx (defined in HDB::AI) | HDB::AI | |
| _stunRightFrames (defined in HDB::AI) | HDB::AI | |
| _stunRightGfx (defined in HDB::AI) | HDB::AI | |
| _stunTimer (defined in HDB::AI) | HDB::AI | |
| _stunUpFrames (defined in HDB::AI) | HDB::AI | |
| _stunUpGfx (defined in HDB::AI) | HDB::AI | |
| _target2DoorN (defined in HDB::AI) | HDB::AI | |
| _target2DoorNv (defined in HDB::AI) | HDB::AI | |
| _target2DoorP (defined in HDB::AI) | HDB::AI | |
| _target2DoorPv (defined in HDB::AI) | HDB::AI | |
| _target2DoorS (defined in HDB::AI) | HDB::AI | |
| _target2DoorSv (defined in HDB::AI) | HDB::AI | |
| _target3DoorN (defined in HDB::AI) | HDB::AI | |
| _target3DoorNv (defined in HDB::AI) | HDB::AI | |
| _target3DoorP (defined in HDB::AI) | HDB::AI | |
| _target3DoorPv (defined in HDB::AI) | HDB::AI | |
| _target3DoorS (defined in HDB::AI) | HDB::AI | |
| _target3DoorSv (defined in HDB::AI) | HDB::AI | |
| _targetBridgeD (defined in HDB::AI) | HDB::AI | |
| _targetBridgeL (defined in HDB::AI) | HDB::AI | |
| _targetBridgeMidLR (defined in HDB::AI) | HDB::AI | |
| _targetBridgeMidUD (defined in HDB::AI) | HDB::AI | |
| _targetBridgeR (defined in HDB::AI) | HDB::AI | |
| _targetBridgeU (defined in HDB::AI) | HDB::AI | |
| _targetDoor2N (defined in HDB::AI) | HDB::AI | |
| _targetDoor2Nv (defined in HDB::AI) | HDB::AI | |
| _targetDoor2P (defined in HDB::AI) | HDB::AI | |
| _targetDoor2Pv (defined in HDB::AI) | HDB::AI | |
| _targetDoor2S (defined in HDB::AI) | HDB::AI | |
| _targetDoor2Sv (defined in HDB::AI) | HDB::AI | |
| _targetDoorN (defined in HDB::AI) | HDB::AI | |
| _targetDoorNv (defined in HDB::AI) | HDB::AI | |
| _targetDoorP (defined in HDB::AI) | HDB::AI | |
| _targetDoorPv (defined in HDB::AI) | HDB::AI | |
| _targetDoorS (defined in HDB::AI) | HDB::AI | |
| _targetDoorSv (defined in HDB::AI) | HDB::AI | |
| _teleporters (defined in HDB::AI) | HDB::AI | |
| _templeTouchpOff (defined in HDB::AI) | HDB::AI | |
| _templeTouchpOn (defined in HDB::AI) | HDB::AI | |
| _tileFroglickMiddleLR (defined in HDB::AI) | HDB::AI | |
| _tileFroglickMiddleUD (defined in HDB::AI) | HDB::AI | |
| _tileFroglickWiggleLeft (defined in HDB::AI) | HDB::AI | |
| _tileFroglickWiggleRight (defined in HDB::AI) | HDB::AI | |
| _tileFroglickWiggleUD (defined in HDB::AI) | HDB::AI | |
| _touchplateOff (defined in HDB::AI) | HDB::AI | |
| _touchplateOn (defined in HDB::AI) | HDB::AI | |
| _triggerList (defined in HDB::AI) | HDB::AI | |
| _useAskcomp (defined in HDB::AI) | HDB::AI | |
| _useHandswitchOff (defined in HDB::AI) | HDB::AI | |
| _useHandswitchOn (defined in HDB::AI) | HDB::AI | |
| _useHolderEmpty (defined in HDB::AI) | HDB::AI | |
| _useHolderFull (defined in HDB::AI) | HDB::AI | |
| _useMailsorter (defined in HDB::AI) | HDB::AI | |
| _useSwitch2Off (defined in HDB::AI) | HDB::AI | |
| _useSwitch2On (defined in HDB::AI) | HDB::AI | |
| _useSwitchOff (defined in HDB::AI) | HDB::AI | |
| _useSwitchOn (defined in HDB::AI) | HDB::AI | |
| _useTeleporter (defined in HDB::AI) | HDB::AI | |
| _waypointGfx (defined in HDB::AI) | HDB::AI | |
| _waypoints (defined in HDB::AI) | HDB::AI | |
| _weaponGfx (defined in HDB::AI) | HDB::AI | |
| _weaponSelected (defined in HDB::AI) | HDB::AI | |
| _weaponSelGfx (defined in HDB::AI) | HDB::AI | |
| _youGotY (defined in HDB::AI) | HDB::AI | |
| activateAction(AIEntity *e, int x, int y, int targetX, int targetY) (defined in HDB::AI) | HDB::AI | |
| addAnimateTarget(int x, int y, int start, int end, AnimSpeed speed, bool killAuto, bool inMap, const char *tileName) (defined in HDB::AI) | HDB::AI | |
| addBridgeExtend(int x, int y, int bridgeType) (defined in HDB::AI) | HDB::AI | |
| addCallback(CallbackType type, int x, int y, int delay) (defined in HDB::AI) | HDB::AI | |
| addGatePuddle(int amount) (defined in HDB::AI) | HDB::AI | inline |
| addItemToInventory(AIType type, int amount, const char *funcInit, const char *funcAction, const char *funcUse) (defined in HDB::AI) | HDB::AI | |
| addToActionList(int actionIndex, int x, int y, char *funcLuaInit, char *funcLuaUse) (defined in HDB::AI) | HDB::AI | |
| addToAutoList(int x, int y, const char *luaFuncInit, const char *luaFuncUse) (defined in HDB::AI) | HDB::AI | |
| addToFairystones(int index, int tileX, int tileY, int sourceOrDest) (defined in HDB::AI) | HDB::AI | |
| addToHereList(const char *entName, int x, int y) (defined in HDB::AI) | HDB::AI | |
| addToInventory(AIEntity *e) (defined in HDB::AI) | HDB::AI | |
| addToLuaList(int x, int y, int value1, int value2, char *luaFuncInit, char *luaFuncAction, char *luaFuncUse) (defined in HDB::AI) | HDB::AI | |
| addToPathList(int x, int y, int type, AIDir dir) (defined in HDB::AI) | HDB::AI | |
| addToTeleportList(int teleIndex, int x, int y, int dir, int level, int anim, int usable, const char *luaFuncUse) (defined in HDB::AI) | HDB::AI | |
| addToTriggerList(char *luaFuncInit, char *luaFuncUse, int x, int y, int value1, int value2, char *id) (defined in HDB::AI) | HDB::AI | |
| addWaypoint(int px, int py, int x, int y, int level) (defined in HDB::AI) | HDB::AI | |
| AI() (defined in HDB::AI) | HDB::AI | |
| animateBridges() (defined in HDB::AI) | HDB::AI | |
| animateEntity(AIEntity *e) (defined in HDB::AI) | HDB::AI | |
| animateTargets() (defined in HDB::AI) | HDB::AI | |
| animEntFrames(AIEntity *e) (defined in HDB::AI) | HDB::AI | |
| animGrabbing() (defined in HDB::AI) | HDB::AI | |
| animLuaEntity(const char *initName, AIState st) (defined in HDB::AI) | HDB::AI | |
| assignPlayer(AIEntity *p) (defined in HDB::AI) | HDB::AI | inline |
| autoActive(int x, int y) (defined in HDB::AI) | HDB::AI | |
| autoDeactivate(int x, int y) (defined in HDB::AI) | HDB::AI | |
| cacheEntGfx(AIEntity *e, bool initFlag) (defined in HDB::AI) | HDB::AI | |
| checkActionList(AIEntity *e, int x, int y, bool lookAndGrab) (defined in HDB::AI) | HDB::AI | |
| checkAutoList(AIEntity *e, int x, int y) (defined in HDB::AI) | HDB::AI | |
| checkFairystones(int tileX, int tileY) (defined in HDB::AI) | HDB::AI | |
| checkFloating(int x, int y) (defined in HDB::AI) | HDB::AI | |
| checkForTouchplate(int x, int y) (defined in HDB::AI) | HDB::AI | |
| checkLuaList(AIEntity *e, int x, int y) (defined in HDB::AI) | HDB::AI | |
| checkPlayerCollision(int x, int y, int border) (defined in HDB::AI) | HDB::AI | |
| checkPlayerTileCollision(int x, int y) (defined in HDB::AI) | HDB::AI | |
| checkTeleportList(AIEntity *e, int x, int y) (defined in HDB::AI) | HDB::AI | |
| checkTriggerList(char *entName, int x, int y) (defined in HDB::AI) | HDB::AI | |
| cineAbort() (defined in HDB::AI) | HDB::AI | |
| cineAbortable() (defined in HDB::AI) | HDB::AI | inline |
| cineAddToBlitList(const char *id, Picture *pic, int x, int y, bool masked) (defined in HDB::AI) | HDB::AI | |
| cineAddToFreeList(Picture *pic) (defined in HDB::AI) | HDB::AI | |
| cineAnimEntity(const char *entName, AIState state, int loop) (defined in HDB::AI) | HDB::AI | |
| cineCenterTextOut(const char *text, int y, int timer) (defined in HDB::AI) | HDB::AI | |
| cineCleanup() (defined in HDB::AI) | HDB::AI | |
| cineClearForeground(int x, int y) (defined in HDB::AI) | HDB::AI | |
| cineDialog(const char *title, const char *string, int seconds) (defined in HDB::AI) | HDB::AI | |
| cineDrawMaskedPic(const char *id, const char *pic, int x, int y) (defined in HDB::AI) | HDB::AI | |
| cineDrawPic(const char *id, const char *pic, int x, int y) (defined in HDB::AI) | HDB::AI | |
| cineEntityFace(const char *luaName, double dir) (defined in HDB::AI) | HDB::AI | |
| cineFadeIn(bool isBlack, int steps) (defined in HDB::AI) | HDB::AI | |
| cineFadeOut(bool isBlack, int steps) (defined in HDB::AI) | HDB::AI | |
| cineFindInBlitList(const char *name) (defined in HDB::AI) | HDB::AI | |
| cineFreeGfx() (defined in HDB::AI) | HDB::AI | |
| cineFunction(const char *func) (defined in HDB::AI) | HDB::AI | |
| cineLockPlayer() (defined in HDB::AI) | HDB::AI | |
| cinematicsActive() (defined in HDB::AI) | HDB::AI | inline |
| cineMoveCamera(int x, int y, int speed) (defined in HDB::AI) | HDB::AI | |
| cineMoveEntity(const char *entName, int x, int y, int level, int speed) (defined in HDB::AI) | HDB::AI | |
| cineMoveMaskedPic(const char *id, const char *pic, int x1, int y1, int x2, int y2, int speed) (defined in HDB::AI) | HDB::AI | |
| cineMovePic(const char *id, const char *pic, int x1, int y1, int x2, int y2, int speed) (defined in HDB::AI) | HDB::AI | |
| cinePlaySound(int index) (defined in HDB::AI) | HDB::AI | |
| cinePlayVoice(int index, int actor) (defined in HDB::AI) | HDB::AI | |
| cineRemoveEntity(const char *entName) (defined in HDB::AI) | HDB::AI | |
| cineRemoveFromBlitList(const char *name) (defined in HDB::AI) | HDB::AI | |
| cineResetCamera() (defined in HDB::AI) | HDB::AI | |
| cineSetAnimFrame(const char *entName, AIState state, int frame) (defined in HDB::AI) | HDB::AI | |
| cineSetBackground(int x, int y, int index) (defined in HDB::AI) | HDB::AI | |
| cineSetCamera(int x, int y) (defined in HDB::AI) | HDB::AI | |
| cineSetEntity(const char *entName, int x, int y, int level) (defined in HDB::AI) | HDB::AI | |
| cineSetForeground(int x, int y, int index) (defined in HDB::AI) | HDB::AI | |
| cineSpawnEntity(AIType t, AIDir d, int x, int y, const char *func_init, const char *func_action, const char *func_use, AIDir d2, int level, int value1, int value2) (defined in HDB::AI) | HDB::AI | |
| cineStart(bool abortable, const char *abortFunc) (defined in HDB::AI) | HDB::AI | |
| cineStartMap(const char *mapName) (defined in HDB::AI) | HDB::AI | |
| cineStop(const char *funcNext) (defined in HDB::AI) | HDB::AI | |
| cineTextOut(const char *text, int x, int y, int timer) (defined in HDB::AI) | HDB::AI | |
| cineUnlockPlayer() (defined in HDB::AI) | HDB::AI | |
| cineUse(const char *entName) (defined in HDB::AI) | HDB::AI | |
| cineWait(int seconds) (defined in HDB::AI) | HDB::AI | |
| cineWaitUntilDone() (defined in HDB::AI) | HDB::AI | |
| clearDiverters() (defined in HDB::AI) | HDB::AI | |
| clearInventory() (defined in HDB::AI) | HDB::AI | |
| clearPersistent() (defined in HDB::AI) | HDB::AI | |
| clearWaypoints() (defined in HDB::AI) | HDB::AI | |
| completeDelivery(const char *id) (defined in HDB::AI) | HDB::AI | |
| drawEnts(int x, int y, int w, int h) (defined in HDB::AI) | HDB::AI | |
| drawLevel2Ents() (defined in HDB::AI) | HDB::AI | |
| drawWayPoints() (defined in HDB::AI) | HDB::AI | |
| entityFace(const char *luaName, int dir) (defined in HDB::AI) | HDB::AI | |
| findArrowPath(int x, int y) (defined in HDB::AI) | HDB::AI | |
| findEntity(int x, int y) (defined in HDB::AI) | HDB::AI | |
| findEntityIgnore(int x, int y, AIEntity *ignore) (defined in HDB::AI) | HDB::AI | |
| findEntityType(AIType type, int x, int y) (defined in HDB::AI) | HDB::AI | |
| findHere(int x, int y) (defined in HDB::AI) | HDB::AI | |
| findPath(AIEntity *e) (defined in HDB::AI) | HDB::AI | |
| findTeleporterDest(int tileX, int tileY, SingleTele *info) (defined in HDB::AI) | HDB::AI | |
| floatEntity(AIEntity *e, AIState state) (defined in HDB::AI) | HDB::AI | |
| funcLookUp(FuncPtr function) (defined in HDB::AI) | HDB::AI | |
| funcLookUp(const char *function) (defined in HDB::AI) | HDB::AI | |
| getDeliveriesAmount() (defined in HDB::AI) | HDB::AI | inline |
| getDeliveryItem(int which) (defined in HDB::AI) | HDB::AI | inline |
| getEntityXY(const char *entName, int *x, int *y) (defined in HDB::AI) | HDB::AI | |
| getFairystonesSrc(int index, int *tileX, int *tileY) (defined in HDB::AI) | HDB::AI | inline |
| getGatePuddles() (defined in HDB::AI) | HDB::AI | inline |
| getGemAmount() (defined in HDB::AI) | HDB::AI | inline |
| getGooCupAmount() (defined in HDB::AI) | HDB::AI | inline |
| getInvAmount() (defined in HDB::AI) | HDB::AI | inline |
| getInvItem(int which) (defined in HDB::AI) | HDB::AI | |
| getInvItemGfx(int which) (defined in HDB::AI) | HDB::AI | inline |
| getInvItemType(int which) (defined in HDB::AI) | HDB::AI | inline |
| getInvMax() (defined in HDB::AI) | HDB::AI | inline |
| getItemSound(AIType type) (defined in HDB::AI) | HDB::AI | |
| getMonkeystoneAmount() (defined in HDB::AI) | HDB::AI | inline |
| getPlayer() (defined in HDB::AI) | HDB::AI | inline |
| getPlayerWeapon() (defined in HDB::AI) | HDB::AI | inline |
| getPlayerWeaponGfx() (defined in HDB::AI) | HDB::AI | inline |
| getPlayerWeaponSelGfx() (defined in HDB::AI) | HDB::AI | inline |
| getPlayerXY(int *x, int *y) (defined in HDB::AI) | HDB::AI | inline |
| getStandFrameDir(AIEntity *e) (defined in HDB::AI) | HDB::AI | |
| getTableEnt(AIType type) (defined in HDB::AI) | HDB::AI | |
| init() (defined in HDB::AI) | HDB::AI | |
| initAllEnts() (defined in HDB::AI) | HDB::AI | |
| initAnimInfo() (defined in HDB::AI) | HDB::AI | |
| keepInvItem(AIType type) (defined in HDB::AI) | HDB::AI | |
| killPlayer(Death method) (defined in HDB::AI) | HDB::AI | |
| killTrigger(const char *id) (defined in HDB::AI) | HDB::AI | |
| laserScan() (defined in HDB::AI) | HDB::AI | |
| legalMove(int tileX, int tileY, int level, int *result) (defined in HDB::AI) | HDB::AI | |
| legalMoveOverWater(int tileX, int tileY, int level, int *result) (defined in HDB::AI) | HDB::AI | |
| legalMoveOverWaterIgnore(int tileX, int tileY, int level, int *result, AIEntity *ignore) (defined in HDB::AI) | HDB::AI | |
| loadSaveFile(Common::InSaveFile *in) (defined in HDB::AI) | HDB::AI | |
| locateEntity(const char *luaName) (defined in HDB::AI) | HDB::AI | |
| lookAtEntity(AIEntity *e) (defined in HDB::AI) | HDB::AI | |
| lookAtXY(int x, int y) (defined in HDB::AI) | HDB::AI | |
| luaExistAtXY(int x, int y) (defined in HDB::AI) | HDB::AI | |
| metalOrFleshSND(AIEntity *e) (defined in HDB::AI) | HDB::AI | |
| moveEnts() (defined in HDB::AI) | HDB::AI | |
| movePlayer(uint16 buttons) (defined in HDB::AI) | HDB::AI | |
| newDelivery(const char *itemTextName, const char *itemGfxName, const char *destTextName, const char *destGfxName, const char *id) (defined in HDB::AI) | HDB::AI | |
| playerCollision(int topBorder, int bottomBorder, int leftBorder, int rightBorder) (defined in HDB::AI) | HDB::AI | |
| playerDead() (defined in HDB::AI) | HDB::AI | inline |
| playerLocked() (defined in HDB::AI) | HDB::AI | inline |
| playerOnIce() (defined in HDB::AI) | HDB::AI | inline |
| playerRunning() (defined in HDB::AI) | HDB::AI | inline |
| playerUse() (defined in HDB::AI) | HDB::AI | |
| printYouGotMsg(const char *name) (defined in HDB::AI) | HDB::AI | |
| processCallbackList() (defined in HDB::AI) | HDB::AI | |
| processCines() (defined in HDB::AI) | HDB::AI | |
| purgeInventory() (defined in HDB::AI) | HDB::AI | |
| queryInventory(const char *string) (defined in HDB::AI) | HDB::AI | |
| queryInventoryType(AIType which) (defined in HDB::AI) | HDB::AI | |
| queryInventoryTypeSlot(AIType which) (defined in HDB::AI) | HDB::AI | |
| removeEntity(AIEntity *e) (defined in HDB::AI) | HDB::AI | |
| removeFirstWaypoint() (defined in HDB::AI) | HDB::AI | |
| removeInvItem(const char *string, int amount) (defined in HDB::AI) | HDB::AI | |
| removeInvItemType(AIType which, int amount) (defined in HDB::AI) | HDB::AI | |
| removeLuaEntity(const char *initName) (defined in HDB::AI) | HDB::AI | |
| restartSystem() (defined in HDB::AI) | HDB::AI | |
| save(Common::OutSaveFile *out) (defined in HDB::AI) | HDB::AI | |
| setEntityGoal(AIEntity *e, int x, int y) (defined in HDB::AI) | HDB::AI | |
| setGemAmount(int amt) (defined in HDB::AI) | HDB::AI | inline |
| setLuaAnimFrame(const char *initName, AIState st, int frame) (defined in HDB::AI) | HDB::AI | |
| setPlayerInvisible(bool status) (defined in HDB::AI) | HDB::AI | inline |
| setPlayerLock(bool status) (defined in HDB::AI) | HDB::AI | inline |
| setPlayerWeapon(AIType w, Tile *gfx) (defined in HDB::AI) | HDB::AI | inline |
| setPlayerXY(int x, int y) (defined in HDB::AI) | HDB::AI | inline |
| spawn(AIType type, AIDir dir, int x, int y, const char *funcInit, const char *funcAction, const char *funcUse, AIDir dir2, int level, int value1, int value2, int callInit) (defined in HDB::AI) | HDB::AI | |
| stopEntity(AIEntity *e) (defined in HDB::AI) | HDB::AI | |
| stunEnemy(AIEntity *e, int time) (defined in HDB::AI) | HDB::AI | |
| tileDistance(AIEntity *e1, AIEntity *e2) (defined in HDB::AI) | HDB::AI | inline |
| togglePlayerRunning() (defined in HDB::AI) | HDB::AI | inline |
| traceStraightPath(int x1, int y1, int *x2, int *y2, int *lvl) (defined in HDB::AI) | HDB::AI | |
| useLuaEntity(const char *initName) (defined in HDB::AI) | HDB::AI | |
| walkThroughEnt(AIType type) (defined in HDB::AI) | HDB::AI | |
| waypointsLeft() (defined in HDB::AI) | HDB::AI | inline |
| ~AI() (defined in HDB::AI) | HDB::AI |