ScummVM API documentation
shape_frame.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef ULTIMA8_GFX_SHAPEFRAME_H
23 #define ULTIMA8_GFX_SHAPEFRAME_H
24 
25 #include "graphics/surface.h"
26 
27 namespace Ultima {
28 namespace Ultima8 {
29 
30 class RawShapeFrame;
31 
33 class ShapeFrame {
34 public:
35 
36  ShapeFrame(const RawShapeFrame *rawframe);
37  ~ShapeFrame();
38 
39  int16 &_width;
40  int16 &_height;
41  int16 _xoff, _yoff;
42 
43  uint8 _keycolor;
44 
45  bool hasPoint(int x, int y) const; // Check to see if a point is in the frame
46 
47  uint8 getPixel(int x, int y) const; // Get the pixel at the point
48 
49  const Graphics::Surface &getSurface() const { return _surface; }
50 
51 private:
52  Graphics::Surface _surface;
53 
60  bool load(const RawShapeFrame *rawframe, uint8 keycolor);
61 };
62 
63 } // End of namespace Ultima8
64 } // End of namespace Ultima
65 
66 #endif
Definition: shape_frame.h:33
Definition: surface.h:67
Definition: detection.h:27
Definition: raw_shape_frame.h:36