ScummVM API documentation
shape_frame.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA8_GFX_SHAPEFRAME_H
23#define ULTIMA8_GFX_SHAPEFRAME_H
24
25#include "graphics/surface.h"
26
27namespace Ultima {
28namespace Ultima8 {
29
30class RawShapeFrame;
31
34public:
35
36 ShapeFrame(const RawShapeFrame *rawframe);
38
39 int16 &_width;
40 int16 &_height;
41 int16 _xoff, _yoff;
42
43 uint8 _keycolor;
44
45 bool hasPoint(int x, int y) const; // Check to see if a point is in the frame
46
47 uint8 getPixel(int x, int y) const; // Get the pixel at the point
48
49 const Graphics::Surface &getSurface() const { return _surface; }
50
51private:
52 Graphics::Surface _surface;
53
60 bool load(const RawShapeFrame *rawframe, uint8 keycolor);
61};
62
63} // End of namespace Ultima8
64} // End of namespace Ultima
65
66#endif
Definition: raw_shape_frame.h:36
Definition: shape_frame.h:33
Definition: surface.h:67