ScummVM API documentation
shape_frame.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GFX_SHAPEFRAME_H
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#define ULTIMA8_GFX_SHAPEFRAME_H
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#include "graphics/surface.h"
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namespace
Ultima {
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namespace
Ultima8 {
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class
RawShapeFrame;
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class
ShapeFrame
{
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public
:
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ShapeFrame
(
const
RawShapeFrame
*rawframe);
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~ShapeFrame
();
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int16 &_width;
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int16 &_height;
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int16 _xoff, _yoff;
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uint8 _keycolor;
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bool
hasPoint(
int
x,
int
y)
const
;
// Check to see if a point is in the frame
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uint8 getPixel(
int
x,
int
y)
const
;
// Get the pixel at the point
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const
Graphics::Surface
&getSurface()
const
{
return
_surface; }
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private
:
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Graphics::Surface
_surface;
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bool
load(
const
RawShapeFrame
*rawframe, uint8 keycolor);
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};
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}
// End of namespace Ultima8
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}
// End of namespace Ultima
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#endif
Ultima::Ultima8::RawShapeFrame
Definition:
raw_shape_frame.h:36
Ultima::Ultima8::ShapeFrame
Definition:
shape_frame.h:33
Graphics::Surface
Definition:
surface.h:67
engines
ultima
ultima8
gfx
shape_frame.h
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