ScummVM API documentation
scumm_v4.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SCUMM_SCRIPT_V4_H
23 #define SCUMM_SCRIPT_V4_H
24 
25 #include "scumm/scumm_v5.h"
26 
27 namespace Scumm {
28 
33  friend class ScummEngine_v5;
34 
35 public:
36  ScummEngine_v4(OSystem *syst, const DetectorResult &dr);
37 
38  void resetScumm() override;
39 
40  // Used by MacGui
41  void clearSeriesIQPoints();
42  void updateIQPoints();
43 
44 protected:
45  const byte _GUIPalette[13] = {0x00, 0x01, 0x0B, 0x03, 0x00, 0x0B, 0x0B, 0x03, 0x01, 0x00, 0x01, 0x0B, 0x09};
46  const byte _GUIPaletteCGA[13] = {0x00, 0x03, 0x0B, 0x03, 0x00, 0x0B, 0x0B, 0x0F, 0x03, 0x00, 0x0B, 0x0B, 0x05};
47 
48  void setupOpcodes() override;
49 
50  int readResTypeList(ResType type) override;
51  void readIndexFile() override;
52  void loadCharset(int no) override;
53  void resetRoomObjects() override;
54  void readMAXS(int blockSize) override;
55  void readGlobalObjects() override;
56 
57  void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL) override;
58 
59  void saveVars();
60  void loadVars();
61  void saveIQPoints(const byte *ptr, int size);
62  void loadIQPoints(byte *ptr, int size);
63 
64  int getBannerColor(int bannerId) override;
65  void setUpMainMenuControls() override;
66 
67  /* Version 4 script opcodes */
68  void o4_ifState();
69  void o4_ifNotState();
70  void o4_oldRoomEffect();
71  void o4_pickupObject();
72  void o4_saveLoadGame();
73  void o4_saveLoadVars();
74 };
75 
76 
77 } // End of namespace Scumm
78 
79 #endif
Definition: scumm_v5.h:29
ResType
Definition: scumm.h:257
Definition: scumm_v4.h:32
Definition: object.h:64
Definition: system.h:161
Definition: actor.h:30
Definition: detection.h:132