22 #ifndef SCUMM_SCRIPT_V4_H 23 #define SCUMM_SCRIPT_V4_H 25 #include "scumm/scumm_v5.h" 38 void resetScumm()
override;
41 void clearSeriesIQPoints();
42 void updateIQPoints();
45 const byte _GUIPalette[13] = {0x00, 0x01, 0x0B, 0x03, 0x00, 0x0B, 0x0B, 0x03, 0x01, 0x00, 0x01, 0x0B, 0x09};
46 const byte _GUIPaletteCGA[13] = {0x00, 0x03, 0x0B, 0x03, 0x00, 0x0B, 0x0B, 0x0F, 0x03, 0x00, 0x0B, 0x0B, 0x05};
48 void setupOpcodes()
override;
50 int readResTypeList(
ResType type)
override;
51 void readIndexFile()
override;
52 void loadCharset(
int no)
override;
53 void resetRoomObjects()
override;
54 void readMAXS(
int blockSize)
override;
55 void readGlobalObjects()
override;
57 void resetRoomObject(
ObjectData *od,
const byte *room,
const byte *searchptr = NULL)
override;
61 void saveIQPoints(
const byte *ptr,
int size);
62 void loadIQPoints(byte *ptr,
int size);
64 int getBannerColor(
int bannerId)
override;
65 void setUpMainMenuControls()
override;
70 void o4_oldRoomEffect();
71 void o4_pickupObject();
72 void o4_saveLoadGame();
73 void o4_saveLoadVars();
Definition: scumm_v5.h:29
ResType
Definition: scumm.h:257
Definition: scumm_v4.h:32
Definition: detection.h:132