ScummVM API documentation
merchant_transport.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef ULTIMA_ULTIMA1_WIDGETS_MERCHANT_TRANSPORT_H
23 #define ULTIMA_ULTIMA1_WIDGETS_MERCHANT_TRANSPORT_H
24 
25 #include "ultima/ultima1/widgets/merchant.h"
26 
27 namespace Ultima {
28 namespace Ultima1 {
29 namespace Widgets {
30 
34 class MerchantTransport : public Merchant {
35  DECLARE_MESSAGE_MAP;
36 public:
37  DECLARE_WIDGET(MerchantTransport)
38  CLASSDEF;
39 
43  MerchantTransport(Ultima1Game *game, Maps::MapBase *map, int hitPoints) :
44  Merchant(game, map, 50, hitPoints) {}
45 
49  MerchantTransport(Ultima1Game *game, Maps::MapBase *map, uint tileNum, int hitPoints) :
50  Merchant(game, map, tileNum, hitPoints) {}
51 
55  MerchantTransport(Ultima1Game *game, Maps::MapBase *map) : Merchant(game, map, 50) {}
56 
60  void talk() override;
61 };
62 
63 } // End of namespace Widgets
64 } // End of namespace Ultima1
65 } // End of namespace Ultima
66 
67 #endif
MerchantTransport(Ultima1Game *game, Maps::MapBase *map, int hitPoints)
Definition: merchant_transport.h:43
Definition: merchant.h:34
MerchantTransport(Ultima1Game *game, Maps::MapBase *map)
Definition: merchant_transport.h:55
Definition: map_base.h:39
Definition: merchant_transport.h:34
Definition: detection.h:27
MerchantTransport(Ultima1Game *game, Maps::MapBase *map, uint tileNum, int hitPoints)
Definition: merchant_transport.h:49
Definition: game.h:42