ScummVM API documentation
effect_manager.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_CORE_EFFECT_MANAGER_H
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#define NUVIE_CORE_EFFECT_MANAGER_H
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#include "common/array.h"
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namespace
Ultima {
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namespace
Nuvie {
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class
Effect;
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/* This just keeps a list of Effect pointers, and deletes them when requested.
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*/
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class
EffectManager
{
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friend
class
Effect
;
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typedef
Common::Array<Effect *>::iterator
EffectIterator;
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typedef
Common::Array<Effect *>::const_iterator
ConstEffectIterator;
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/* For each EffectWatch, a message will be sent to "watcher" when
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"effect" is deleted. */
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typedef
struct
{
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CallBack
*watcher;
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Effect
*effect;
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} EffectWatch;
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typedef
Common::Array<EffectWatch>::iterator
WatchIterator;
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Common::Array<Effect *>
effects;
// the simple list
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Common::Array<EffectWatch>
watched;
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void
add_effect(
Effect
*eff);
// only effects can add themselves
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void
signal_watch(
Effect
*effect);
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EffectWatch *find_effect_watch(
Effect
*effect);
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public
:
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EffectManager
();
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~EffectManager
();
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void
delete_effect(
Effect
*eff);
// anyone may delete an effect
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void
update_effects();
// check and delete
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bool
has_effects()
const
;
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void
watch_effect(
CallBack
*callback_target,
Effect
*watch);
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void
unwatch_effect(
CallBack
*callback_target,
Effect
*watch =
nullptr
);
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};
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}
// End of namespace Nuvie
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}
// End of namespace Ultima
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#endif
Common::Array
Definition:
array.h:52
Common::Array::iterator
T * iterator
Definition:
array.h:54
Common::Array::const_iterator
const T * const_iterator
Definition:
array.h:55
Ultima::Nuvie::CallBack
Definition:
call_back.h:50
Ultima::Nuvie::Effect
Definition:
effect.h:67
Ultima::Nuvie::EffectManager
Definition:
effect_manager.h:34
engines
ultima
nuvie
core
effect_manager.h
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