ScummVM API documentation
obstacle_avoidance.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SCUMM_HE_BASKETBALL_OBSTACLE_AVOIDANCE_H
23 #define SCUMM_HE_BASKETBALL_OBSTACLE_AVOIDANCE_H
24 
25 #include "scumm/he/intern_he.h"
26 #include "scumm/he/basketball/collision/bball_collision_support_obj.h"
27 
28 #ifdef ENABLE_HE
29 
30 namespace Scumm {
31 
32 #define AVOIDANCE_LOOK_AHEAD_DISTANCE 4000.0F
33 #define OBSTACLE_AVOIDANCE_DISTANCE 75
34 #define AVOIDANCE_SAFETY_DISTANCE 1
35 #define MAX_AVOIDANCE_ANGLE_SIN 1.0F
36 
37 enum EAvoidanceType {
38  kSingleObject = 0,
39  kMultipleObject = 1
40 };
41 
42 } // End of namespace Scumm
43 
44 #endif // ENABLE_HE
45 
46 #endif // SCUMM_HE_BASKETBALL_OBSTACLE_AVOIDANCE_H
Definition: actor.h:30