ScummVM API documentation
vertex.h
1 /* ScummVM - Graphic Adventure Engine
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15 * GNU General Public License for more details.
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20 */
21 
22 #ifndef WATCHMAKER_VERTEX_H
23 #define WATCHMAKER_VERTEX_H
24 
25 
26 #include "watchmaker/types.h"
27 #include "watchmaker/windows_hacks.h"
28 
29 namespace Watchmaker {
30 
31 // VertexBuffer vertices definition
32 #pragma pack(1)
33 struct gVertex {
34  float x; // untransformed vertex
35  float y;
36  float z;
37  int32 diffuse; // diffuse color
38  float u1; // texture set for primary texture
39  float v1;
40  float u2; // texture set for lightmaps
41  float v2;
42 };
43 #pragma pack()
44 
45 struct pVert {
46  float x, y, z, rhw; // transformed vertex
47  DWORD diffuse; // diffuse color
48 } ;
49 
50 } // End of namespace Watchmaker
51 
52 #endif // WATCHMAKER_VERTEX_H
Definition: 2d_stuff.h:30
Definition: vertex.h:33
Definition: vertex.h:45