ScummVM API documentation
vertex.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_VERTEX_H
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#define WATCHMAKER_VERTEX_H
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#include "watchmaker/types.h"
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#include "watchmaker/windows_hacks.h"
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namespace
Watchmaker
{
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// VertexBuffer vertices definition
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#pragma pack(1)
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struct
gVertex
{
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float
x;
// untransformed vertex
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float
y;
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float
z;
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int32 diffuse;
// diffuse color
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float
u1;
// texture set for primary texture
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float
v1;
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float
u2;
// texture set for lightmaps
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float
v2;
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};
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#pragma pack()
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struct
pVert
{
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float
x, y, z, rhw;
// transformed vertex
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DWORD diffuse;
// diffuse color
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} ;
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}
// End of namespace Watchmaker
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#endif // WATCHMAKER_VERTEX_H
Watchmaker
Definition:
2d_stuff.h:30
Watchmaker::gVertex
Definition:
vertex.h:33
Watchmaker::pVert
Definition:
vertex.h:45
engines
watchmaker
3d
vertex.h
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