ScummVM API documentation
OpenALSoundData.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_OPENAL_SOUND_DATA_H
29#define HPL_OPENAL_SOUND_DATA_H
30
31#include "hpl1/engine/sound/SoundData.h"
32#include "hpl1/engine/system/SystemTypes.h"
33
34#include "audio/audiostream.h"
35#include "common/ptr.h"
36#include "common/str.h"
37
38namespace hpl {
39
40class cLowLevelSoundOpenAL;
41
43public:
44 cOpenALSoundData(tString asName, bool abStream, cLowLevelSoundOpenAL *lowLevelSound);
46
47 bool CreateFromFile(const tString &asFile);
48
49 iSoundChannel *CreateChannel(int alPriority);
50
51 bool IsStream() { return mbStream; }
52
53private:
54 Common::SharedPtr<byte> _audioData = nullptr;
55 uint32 _audioDataSize = 0;
56 uint _format = 0;
57 cLowLevelSoundOpenAL *_lowLevelSound;
58};
59
60} // namespace hpl
61
62#endif // HPL_OPENAL_SOUND_DATA_H
Definition: str.h:59
Definition: LowLevelSoundOpenAL.h:43
Definition: OpenALSoundData.h:42
Definition: SoundChannel.h:46
Definition: SoundData.h:39