ScummVM API documentation
barbiemaze.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MEDIASTATION_MINIGAMES_BARBIEMAZE_H
23 #define MEDIASTATION_MINIGAMES_BARBIEMAZE_H
24 
25 #include "common/array.h"
26 #include "common/rect.h"
27 
28 #include "mediastation/mediascript/scriptvalue.h"
29 
30 namespace MediaStation {
31 
32 class Collection;
33 
34 namespace BarbieMazeMinigame {
35 
36 void solve(const Common::Array<ScriptValue> &args, ScriptValue &returnValue);
37 Common::Array<byte> doCreateMaze(uint16 width, uint16 height);
38 Common::Array<byte> doMaskMaze(uint16 width, uint16 height, Common::Array<byte> &mazeBitmap);
39 
40 void findShortestPath(
41  const Collection &maskData, Common::Point mazeDimensions,
42  uint startIndex, uint endIndex,
43  Collection &pathResult, Common::Array<uint> &visitedPositions);
44 
45 } // End of namespace BarbieMazeMinigame
46 
47 } // End of namespace MediaStation
48 
49 #endif
Definition: actor.h:34
Definition: rect.h:144