ScummVM API documentation
global_inventory_item.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_GLOBAL_INVENTORY_ITEM_H
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#define AGS_ENGINE_AC_GLOBAL_INVENTORY_ITEM_H
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namespace
AGS3
{
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void
set_inv_item_pic(
int
invi,
int
piccy);
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void
SetInvItemName(
int
invi,
const
char
*newName);
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int
GetInvAt(
int
xxx,
int
yyy);
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void
GetInvName(
int
indx,
char
*buff);
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int
GetInvGraphic(
int
indx);
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void
RunInventoryInteraction(
int
iit,
int
modd);
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int
IsInventoryInteractionAvailable(
int
item,
int
mood);
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int
GetInvProperty(
int
item,
const
char
*property);
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void
GetInvPropertyText(
int
item,
const
char
*property,
char
*bufer);
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}
// namespace AGS3
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#endif
AGS3
Definition:
ags.h:40
engines
ags
engine
ac
global_inventory_item.h
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