ScummVM API documentation
global_inventory_item.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_AC_GLOBAL_INVENTORY_ITEM_H
23 #define AGS_ENGINE_AC_GLOBAL_INVENTORY_ITEM_H
24 
25 namespace AGS3 {
26 
27 void set_inv_item_pic(int invi, int piccy);
28 void SetInvItemName(int invi, const char *newName);
29 int GetInvAt(int xxx, int yyy);
30 void GetInvName(int indx, char *buff);
31 int GetInvGraphic(int indx);
32 void RunInventoryInteraction(int iit, int modd);
33 int IsInventoryInteractionAvailable(int item, int mood);
34 int GetInvProperty(int item, const char *property);
35 void GetInvPropertyText(int item, const char *property, char *bufer);
36 
37 } // namespace AGS3
38 
39 #endif
Definition: ags.h:40