ScummVM API documentation
resource_3do.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AWE_RESOURCE_3DO_H
23 #define AWE_RESOURCE_3DO_H
24 
25 #include "awe/intern.h"
26 
27 namespace Awe {
28 
29 struct Resource3do {
30  char _musicPath[32] = { '\0' };
31  char _cpakPath[64] = { '\0' };
32 
33  Resource3do() {}
34 
35  bool readEntries();
36 
37  uint8 *loadFile(int num, uint8 *dst, uint32 *size);
38  uint16 *loadShape555(const char *name, int *w, int *h);
39  const char *getMusicName(int num, uint32 *offset);
40  const char *getCpak(const char *name, uint32 *offset);
41 };
42 
43 } // namespace Awe
44 
45 #endif
Definition: resource_3do.h:29
Definition: aifc_player.h:29