ScummVM API documentation
resource_3do.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AWE_RESOURCE_3DO_H
23#define AWE_RESOURCE_3DO_H
24
25#include "awe/intern.h"
26
27namespace Awe {
28
30 char _musicPath[32] = { '\0' };
31 char _cpakPath[64] = { '\0' };
32
33 Resource3do() {}
34
35 bool readEntries();
36
37 uint8 *loadFile(int num, uint8 *dst, uint32 *size);
38 uint16 *loadShape555(const char *name, int *w, int *h);
39 const char *getMusicName(int num, uint32 *offset);
40 const char *getCpak(const char *name, uint32 *offset);
41};
42
43} // namespace Awe
44
45#endif
Definition: resource_3do.h:29