ScummVM API documentation
resource_3do.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AWE_RESOURCE_3DO_H
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#define AWE_RESOURCE_3DO_H
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#include "awe/intern.h"
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namespace
Awe
{
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struct
Resource3do
{
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char
_musicPath[32] = {
'\0'
};
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char
_cpakPath[64] = {
'\0'
};
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Resource3do
() {}
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bool
readEntries();
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uint8 *loadFile(
int
num, uint8 *dst, uint32 *size);
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uint16 *loadShape555(
const
char
*name,
int
*w,
int
*h);
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const
char
*getMusicName(
int
num, uint32 *offset);
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const
char
*getCpak(
const
char
*name, uint32 *offset);
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};
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}
// namespace Awe
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#endif
Awe::Resource3do
Definition:
resource_3do.h:29
Awe
Definition:
aifc_player.h:29
engines
awe
resource_3do.h
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