23 #ifndef M4_GUI_GUI_VMNG_H 24 #define M4_GUI_GUI_VMNG_H 26 #include "m4/gui/gui_vmng_core.h" 27 #include "m4/gui/gui_vmng_rectangles.h" 28 #include "m4/gui/gui_vmng_screen.h" 33 SCRN_DLG = 0, SCRN_BUF, SCRN_TEXT, SCRN_TRANS
36 SCRN_ANY = 0, SCRN_ACTIVE, SCRN_INACTIVE, SCRN_UNDEFN
39 #define SF_LAYER 0x000f 40 #define SF_BACKGRND 0x0000 41 #define SF_DRIFTER 0x0001 42 #define SF_FLOATER 0x0002 43 #define SF_SURFACE 0x0003 44 #define SF_MOUSE 0x000e 46 #define SF_GET_NONE 0x0000 47 #define SF_GET_KEY 0x0010 48 #define SF_GET_MOUSE 0x0020 49 #define SF_GET_ALL 0x0030 51 #define SF_BLOCK_NONE 0x0000 52 #define SF_BLOCK_KEY 0x0040 53 #define SF_BLOCK_MOUSE 0x0080 54 #define SF_BLOCK_ALL 0x00c0 56 #define SF_IMMOVABLE 0x0100 // if set, it ain't draggable 57 #define SF_OFFSCRN 0x0200 // can be dragged off screen, if it's draggable 58 #define SF_TRANSPARENT 0x0400 // if the screen is transparent Definition: database.h:28