ScummVM API documentation
room505.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef MADS_PHANTOM_ROOM505_H
23
#define MADS_PHANTOM_ROOM505_H
24
25
#include "mads/madsv2/core/general.h"
26
27
namespace
MADS
{
28
namespace
MADSV2 {
29
namespace
Phantom {
30
namespace
Rooms {
31
32
#define local (&scratch)
33
#define ss local->sprite
34
#define seq local->sequence
35
#define aa local->animation
36
37
struct
Scratch {
/* Room local variables */
38
39
int16 sprite[15];
/* Sprite series handles */
40
int16 sequence[15];
/* Sequence handles */
41
int16 animation[4];
/* Animation handles */
42
43
int16 raoul_action;
/* action Raoul is going to perform */
44
int16 raoul_frame;
45
int16 raoul_talk_count;
46
47
int16 both_action;
/* action They are going to perform */
48
int16 both_frame;
49
int16 both_talk_count;
50
51
int16 part_action;
/* action They are going to perform (when parted) */
52
int16 part_frame;
53
int16 part_talk_count;
54
55
int16 anim_0_running;
56
int16 anim_1_running;
57
int16 anim_2_running;
58
59
int16 made_it_past_106;
/* If T, will not put on conv_hold (during embrace) */
60
int16 leave_room;
/* if T, She will follow him out door */
61
int16 they_parted;
62
63
};
64
65
66
/* ========================= Sprite Series =================== */
67
68
#define fx_pusher 0
/* rm505a1 */
69
#define fx_skull_0 1
/* rm505x0 */
70
#define fx_skull_1 2
/* rm505x1 */
71
#define fx_skull_2 3
/* rm505x2 */
72
#define fx_skull_3 4
/* rm505x3 */
73
#define fx_skull_4 5
/* rm505x4 */
74
#define fx_skull_5 6
/* rm505x5 */
75
#define fx_lid 7
/* rm505x6 */
76
#define fx_take_9 8
/* rm505a4 */
77
78
79
/* ========================= Triggers ======================== */
80
81
#define ROOM_505_OPEN_IT 60
82
#define ROOM_505_AFTER_RESCUE 65
83
#define ROOM_505_START_CONV 70
84
#define ROOM_505_END_CONV 75
85
#define ROOM_505_HOLD_HANDS 80
86
#define ROOM_505_ME_TALK 85
87
#define ROOM_505_YOU_TALK 90
88
#define ROOM_505_UNLOCK 95
89
90
91
/* ========================= Other Macros ==================== */
92
93
#define CONV_COFFIN 20
94
95
#define CONV20_RAOUL_TALK 0
96
#define CONV20_RAOUL_SHUT_UP 1
97
#define CONV20_RAOUL_END 2
98
99
#define PLAYER_X_FROM_504 5
100
#define PLAYER_Y_FROM_504 87
101
102
#define WALK_TO_X_FROM_504 58
103
#define WALK_TO_Y_FROM_504 104
104
105
#define HIT_GLASS 0
106
#define GET_OUT_A 1
107
#define GET_OUT_B 2
108
#define BOTH_SHUT_UP 3
109
#define SHE_TALK 4
110
#define HE_TALK 5
111
#define PART 6
112
#define GIVE_RING 7
113
#define SHE_WAIT 8
114
#define C_YA 9
115
#define SHE_WAIT_TALK 10
116
117
#define COFFIN_X 244
118
#define COFFIN_Y 130
119
120
#define HOLD_HANDS_X 136
121
#define HOLD_HANDS_Y 126
122
123
#define RAOUL_END_X 93
124
#define RAOUL_END_Y 133
125
126
#define DYNAMIC_CHR_WALK_TO_X 91
127
#define DYNAMIC_CHR_WALK_TO_Y 108
128
129
#define COVER_AIR_X 216
130
#define COVER_AIR_Y 44
131
132
#define LOCK_X 279
133
#define LOCK_Y 150
134
135
}
// namespace Rooms
136
}
// namespace Phantom
137
}
// namespace MADSV2
138
}
// namespace MADS
139
140
#endif
MADS
Definition:
sound_manager.h:38
engines
mads
madsv2
phantom
rooms
room505.h
Generated on Tue Apr 28 2026 09:12:22 for ScummVM API documentation by
1.8.13