ScummVM API documentation
call_pellerator.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef TITANIC_CALL_PELLERATOR_H
23 #define TITANIC_CALL_PELLERATOR_H
24 
25 #include "titanic/core/game_object.h"
26 #include "titanic/messages/pet_messages.h"
27 
28 namespace Titanic {
29 
30 class CCallPellerator : public CGameObject {
31  DECLARE_MESSAGE_MAP;
32  bool EnterViewMsg(CEnterViewMsg *msg);
33  bool LeaveViewMsg(CLeaveViewMsg *msg);
34  bool PETActivateMsg(CPETActivateMsg *msg);
35  bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
36  bool TimerMsg(CTimerMsg *msg);
37 private:
42  void showCallPellerator();
43 public:
44  CLASSDEF;
45 
49  void save(SimpleFile *file, int indent) override;
50 
54  void load(SimpleFile *file) override;
55 };
56 
57 } // End of namespace Titanic
58 
59 #endif /* TITANIC_CALL_PELLERATOR_H */
Definition: pet_messages.h:59
Definition: call_pellerator.h:30
Definition: messages.h:289
Definition: simple_file.h:49
Definition: messages.h:188
Definition: game_object.h:79
void save(SimpleFile *file, int indent) override
Definition: arm.h:30
Definition: messages.h:310
Definition: mouse_messages.h:71
void load(SimpleFile *file) override