#include <ags_parallax.h>
Public Member Functions | |
| const char * | AGS_GetPluginName () override |
| void | AGS_EngineStartup (IAGSEngine *lpEngine) override |
| int64 | AGS_EngineOnEvent (int event, NumberPtr data) override |
Public Member Functions inherited from AGS3::Plugins::PluginBase | |
| virtual int | AGS_PluginV2 () const |
| virtual int | AGS_EditorStartup (IAGSEditor *) |
| virtual void | AGS_EditorShutdown () |
| virtual void | AGS_EditorProperties (HWND) |
| virtual int | AGS_EditorSaveGame (char *, int) |
| virtual void | AGS_EditorLoadGame (char *, int) |
| virtual void | AGS_EngineShutdown () |
| virtual int | AGS_EngineDebugHook (const char *, int, int) |
| virtual void | AGS_EngineInitGfx (const char *driverID, void *data) |
Public Member Functions inherited from AGS3::Plugins::ScriptContainer | |
| virtual void | execMethod (const Common::String &name, ScriptMethodParams ¶ms) |
Additional Inherited Members | |
Protected Attributes inherited from AGS3::Plugins::ScriptContainer | |
| IAGSEngine * | _engine = nullptr |
This is not the AGS Parallax plugin by Scorpiorus but a workalike plugin created for the AGS engine ports.