ScummVM API documentation
location.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA4_MAP_LOCATION_H
23#define ULTIMA4_MAP_LOCATION_H
24
25#include "ultima/ultima4/map/map.h"
26#include "ultima/ultima4/map/movement.h"
27#include "ultima/ultima4/core/observable.h"
28#include "ultima/ultima4/core/types.h"
29
30namespace Ultima {
31namespace Ultima4 {
32
33typedef enum {
34 CTX_WORLDMAP = 0x0001,
35 CTX_COMBAT = 0x0002,
36 CTX_CITY = 0x0004,
37 CTX_DUNGEON = 0x0008,
38 CTX_ALTAR_ROOM = 0x0010,
39 CTX_SHRINE = 0x0020
40} LocationContext;
41
42#define CTX_ANY (LocationContext)(0xffff)
43#define CTX_NORMAL (LocationContext)(CTX_WORLDMAP | CTX_CITY)
44#define CTX_NON_COMBAT (LocationContext)(CTX_ANY & ~CTX_COMBAT)
45#define CTX_CAN_SAVE_GAME (LocationContext)(CTX_WORLDMAP | CTX_DUNGEON)
46
47class TurnCompleter;
48
49class Location : public Observable<Location *, MoveEvent &> {
50public:
54 Location(MapCoords coords, Map *map, int viewmode, LocationContext ctx, TurnCompleter *turnCompleter, Location *prev);
55
60
67 TileId getReplacementTile(MapCoords atCoords, Tile const *forTile);
68
75 MoveResult move(Direction dir, bool userEvent);
76
77 MapCoords _coords;
78 Map *_map;
79 int _viewMode;
80 LocationContext _context;
81 TurnCompleter *_turnCompleter;
82 Location *_prev;
83};
84
88void locationFree(Location **stack);
89
90} // End of namespace Ultima4
91} // End of namespace Ultima
92
93#endif
Definition: location.h:49
Common::Array< MapTile > tilesAt(MapCoords coords, bool &focus)
int getCurrentPosition(MapCoords *coords)
Location(MapCoords coords, Map *map, int viewmode, LocationContext ctx, TurnCompleter *turnCompleter, Location *prev)
TileId getReplacementTile(MapCoords atCoords, Tile const *forTile)
Definition: map.h:64
Definition: map.h:134
Definition: observable.h:45
Definition: tile.h:64
Definition: controller.h:153