ScummVM API documentation
Sherlock::Scene Member List

This is the complete list of members for Sherlock::Scene, including all inherited members.

_animating (defined in Sherlock::Scene)Sherlock::Scene
_bgShapes (defined in Sherlock::Scene)Sherlock::Scene
_cAnim (defined in Sherlock::Scene)Sherlock::Scene
_cAnimFramePause (defined in Sherlock::Scene)Sherlock::Scene
_canimShapes (defined in Sherlock::Scene)Sherlock::Scene
_comments (defined in Sherlock::Scene)Sherlock::Scene
_compressed (defined in Sherlock::Scene)Sherlock::Scene
_currentScene (defined in Sherlock::Scene)Sherlock::Scene
_descText (defined in Sherlock::Scene)Sherlock::Scene
_doBgAnimDone (defined in Sherlock::Scene)Sherlock::Scene
_entrance (defined in Sherlock::Scene)Sherlock::Scene
_exits (defined in Sherlock::Scene)Sherlock::Scene
_goToScene (defined in Sherlock::Scene)Sherlock::Scene
_images (defined in Sherlock::Scene)Sherlock::Scene
_invGraphicItems (defined in Sherlock::Scene)Sherlock::Scene
_objSoundList (defined in Sherlock::Scene)Sherlock::Scene
_restoreFlag (defined in Sherlock::Scene)Sherlock::Scene
_roomFilename (defined in Sherlock::Scene)Sherlock::Sceneprotected
_scaleZones (defined in Sherlock::Scene)Sherlock::Scene
_sceneStats (defined in Sherlock::Scene)Sherlock::Scene
_sequenceBuffer (defined in Sherlock::Scene)Sherlock::Scene
_sounds (defined in Sherlock::Scene)Sherlock::Scene
_tempFadeStyle (defined in Sherlock::Scene)Sherlock::Scene
_version (defined in Sherlock::Scene)Sherlock::Scene
_vm (defined in Sherlock::Scene)Sherlock::Sceneprotected
_walkDirectory (defined in Sherlock::Scene)Sherlock::Scene
_walkedInScene (defined in Sherlock::Scene)Sherlock::Scene
_walkPoints (defined in Sherlock::Scene)Sherlock::Scene
_zones (defined in Sherlock::Scene)Sherlock::Scene
checkBgShapes()Sherlock::Sceneprotectedvirtual
checkForExit(const Common::Rect &r)Sherlock::Scene
checkForZones(const Common::Point &pt, int zoneType)Sherlock::Scene
checkSceneFlags(bool mode)Sherlock::Scene
closestZone(const Common::Point &pt)=0Sherlock::Scenepure virtual
doBgAnim()=0Sherlock::Scenepure virtual
drawAllShapes()=0Sherlock::Sceneprotectedpure virtual
findBgShape(const Common::Point &pt)=0Sherlock::Scenepure virtual
freeScene()Sherlock::Scenevirtual
init(SherlockEngine *vm) (defined in Sherlock::Scene)Sherlock::Scenestatic
loadScene(const Common::Path &filename)Sherlock::Sceneprotectedvirtual
paletteLoaded()Sherlock::Sceneinlineprotectedvirtual
Scene(SherlockEngine *vm) (defined in Sherlock::Scene)Sherlock::Sceneprotected
selectScene()Sherlock::Scene
startCAnim(int cAnimNum, int playRate=1)=0Sherlock::Scenepure virtual
synchronize(Serializer &s)Sherlock::Scenevirtual
toggleObject(const Common::String &name)Sherlock::Scene
updateBackground()Sherlock::Scenevirtual
whichZone(const Common::Point &pt)Sherlock::Scene
~Scene() (defined in Sherlock::Scene)Sherlock::Scenevirtual