_animating (defined in Sherlock::Scene) | Sherlock::Scene | |
_bgShapes (defined in Sherlock::Scene) | Sherlock::Scene | |
_cAnim (defined in Sherlock::Scene) | Sherlock::Scene | |
_cAnimFramePause (defined in Sherlock::Scene) | Sherlock::Scene | |
_canimShapes (defined in Sherlock::Scene) | Sherlock::Scene | |
_comments (defined in Sherlock::Scene) | Sherlock::Scene | |
_compressed (defined in Sherlock::Scene) | Sherlock::Scene | |
_currentScene (defined in Sherlock::Scene) | Sherlock::Scene | |
_descText (defined in Sherlock::Scene) | Sherlock::Scene | |
_doBgAnimDone (defined in Sherlock::Scene) | Sherlock::Scene | |
_entrance (defined in Sherlock::Scene) | Sherlock::Scene | |
_exits (defined in Sherlock::Scene) | Sherlock::Scene | |
_goToScene (defined in Sherlock::Scene) | Sherlock::Scene | |
_images (defined in Sherlock::Scene) | Sherlock::Scene | |
_invGraphicItems (defined in Sherlock::Scene) | Sherlock::Scene | |
_objSoundList (defined in Sherlock::Scene) | Sherlock::Scene | |
_restoreFlag (defined in Sherlock::Scene) | Sherlock::Scene | |
_roomFilename (defined in Sherlock::Scene) | Sherlock::Scene | protected |
_scaleZones (defined in Sherlock::Scene) | Sherlock::Scene | |
_sceneStats (defined in Sherlock::Scene) | Sherlock::Scene | |
_sequenceBuffer (defined in Sherlock::Scene) | Sherlock::Scene | |
_sounds (defined in Sherlock::Scene) | Sherlock::Scene | |
_tempFadeStyle (defined in Sherlock::Scene) | Sherlock::Scene | |
_version (defined in Sherlock::Scene) | Sherlock::Scene | |
_vm (defined in Sherlock::Scene) | Sherlock::Scene | protected |
_walkDirectory (defined in Sherlock::Scene) | Sherlock::Scene | |
_walkedInScene (defined in Sherlock::Scene) | Sherlock::Scene | |
_walkPoints (defined in Sherlock::Scene) | Sherlock::Scene | |
_zones (defined in Sherlock::Scene) | Sherlock::Scene | |
checkBgShapes() | Sherlock::Scene | protectedvirtual |
checkForExit(const Common::Rect &r) | Sherlock::Scene | |
checkForZones(const Common::Point &pt, int zoneType) | Sherlock::Scene | |
checkSceneFlags(bool mode) | Sherlock::Scene | |
closestZone(const Common::Point &pt)=0 | Sherlock::Scene | pure virtual |
doBgAnim()=0 | Sherlock::Scene | pure virtual |
drawAllShapes()=0 | Sherlock::Scene | protectedpure virtual |
findBgShape(const Common::Point &pt)=0 | Sherlock::Scene | pure virtual |
freeScene() | Sherlock::Scene | virtual |
init(SherlockEngine *vm) (defined in Sherlock::Scene) | Sherlock::Scene | static |
loadScene(const Common::Path &filename) | Sherlock::Scene | protectedvirtual |
paletteLoaded() | Sherlock::Scene | inlineprotectedvirtual |
Scene(SherlockEngine *vm) (defined in Sherlock::Scene) | Sherlock::Scene | protected |
selectScene() | Sherlock::Scene | |
startCAnim(int cAnimNum, int playRate=1)=0 | Sherlock::Scene | pure virtual |
synchronize(Serializer &s) | Sherlock::Scene | virtual |
toggleObject(const Common::String &name) | Sherlock::Scene | |
updateBackground() | Sherlock::Scene | virtual |
whichZone(const Common::Point &pt) | Sherlock::Scene | |
~Scene() (defined in Sherlock::Scene) | Sherlock::Scene | virtual |