ScummVM API documentation
clut8.h
1/* ScummVM - Graphic Adventure Engine
2 *
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4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
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9 * the Free Software Foundation, either version 3 of the License, or
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12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
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17 * You should have received a copy of the GNU General Public License
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20 */
21
22#ifndef BACKENDS_GRAPHICS_OPENGL_PIPELINES_CLUT8_H
23#define BACKENDS_GRAPHICS_OPENGL_PIPELINES_CLUT8_H
24
25#include "backends/graphics/opengl/pipelines/shader.h"
26
27namespace OpenGL {
28
29#if !USE_FORCED_GLES
31public:
33
34 void setPaletteTexture(const Texture *paletteTexture) { _paletteTexture = paletteTexture; }
35
36protected:
37 void drawTextureInternal(const Texture &texture, const GLfloat *coordinates, const GLfloat *texcoords) override;
38
39private:
40 const Texture *_paletteTexture;
41};
42#endif // !USE_FORCED_GLES
43
44} // End of namespace OpenGL
45
46#endif
Definition: clut8.h:30
Definition: shader.h:32
Definition: texture.h:48