ScummVM API documentation
clut8.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_GRAPHICS_OPENGL_PIPELINES_CLUT8_H
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#define BACKENDS_GRAPHICS_OPENGL_PIPELINES_CLUT8_H
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#include "backends/graphics/opengl/pipelines/shader.h"
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namespace
OpenGL
{
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#if !USE_FORCED_GLES
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class
CLUT8LookUpPipeline
:
public
ShaderPipeline
{
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public
:
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CLUT8LookUpPipeline
();
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void
setPaletteTexture(
const
GLTexture
*paletteTexture) { _paletteTexture = paletteTexture; }
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protected
:
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void
drawTextureInternal(
const
GLTexture
&texture,
const
GLfloat *coordinates,
const
GLfloat *texcoords)
override
;
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private
:
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const
GLTexture
*_paletteTexture;
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};
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#endif // !USE_FORCED_GLES
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}
// End of namespace OpenGL
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#endif
OpenGL::ShaderPipeline
Definition:
shader.h:32
OpenGL::GLTexture
Definition:
texture.h:49
OpenGL
Definition:
renderbuffer.h:27
OpenGL::CLUT8LookUpPipeline
Definition:
clut8.h:30
backends
graphics
opengl
pipelines
clut8.h
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