ScummVM API documentation
magic.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA_ULTIMA1_U1DIALOGS_MAGIC_H
23 #define ULTIMA_ULTIMA1_U1DIALOGS_MAGIC_H
24 
25 #include "ultima/ultima1/u1dialogs/buy_sell_dialog.h"
26 
27 namespace Ultima {
28 namespace Ultima1 {
29 namespace U1Dialogs {
30 
31 using Shared::CCharacterInputMsg;
32 
36 class Magic : public BuySellDialog {
37  DECLARE_MESSAGE_MAP;
38  bool CharacterInputMsg(CCharacterInputMsg *msg) override;
39 private:
40 // uint _magicNum;
41  uint _startIndex, _endIndex;
42 private:
46  void drawBuy();
47 protected:
51  void setMode(BuySell mode) override;
52 public:
53  CLASSDEF;
54 
58  Magic(Ultima1Game *game, int magicNum);
59 
63  void draw() override;
64 };
65 
66 } // End of namespace U1Dialogs
67 } // End of namespace Ultima1
68 } // End of namespace Ultima
69 
70 #endif
void setMode(BuySell mode) override
Magic(Ultima1Game *game, int magicNum)
Definition: messages.h:290
Definition: detection.h:27
Definition: magic.h:36
Definition: game.h:42
Definition: buy_sell_dialog.h:43