ScummVM API documentation
magic.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA_ULTIMA1_U1DIALOGS_MAGIC_H
23#define ULTIMA_ULTIMA1_U1DIALOGS_MAGIC_H
24
25#include "ultima/ultima1/u1dialogs/buy_sell_dialog.h"
26
27namespace Ultima {
28namespace Ultima1 {
29namespace U1Dialogs {
30
31using Shared::CCharacterInputMsg;
32
36class Magic : public BuySellDialog {
37 DECLARE_MESSAGE_MAP;
38 bool CharacterInputMsg(CCharacterInputMsg *msg) override;
39private:
40// uint _magicNum;
41 uint _startIndex, _endIndex;
42private:
46 void drawBuy();
47protected:
51 void setMode(BuySell mode) override;
52public:
53 CLASSDEF;
54
58 Magic(Ultima1Game *game, int magicNum);
59
63 void draw() override;
64};
65
66} // End of namespace U1Dialogs
67} // End of namespace Ultima1
68} // End of namespace Ultima
69
70#endif
Definition: messages.h:290
Definition: buy_sell_dialog.h:43
Definition: magic.h:36
void setMode(BuySell mode) override
Magic(Ultima1Game *game, int magicNum)
Definition: game.h:42