ScummVM API documentation
screen.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef LURE_SCREEN_H
23#define LURE_SCREEN_H
24
25
26#include "engines/engine.h"
27#include "lure/luredefs.h"
28#include "lure/palette.h"
29#include "lure/disk.h"
30#include "lure/memory.h"
31#include "lure/surface.h"
32
33namespace Lure {
34
35class Screen {
36private:
37 OSystem &_system;
38 Disk &_disk;
39 Surface *_screen;
40 Palette *_palette;
41
42 void setSystemPalette(Palette *p, uint16 start, uint16 num);
43public:
44 Screen(OSystem &system);
45 ~Screen();
46 static Screen &getReference();
47
48 void setPaletteEmpty(int numEntries = RES_PALETTE_ENTRIES);
49 void setPalette(Palette *p);
50 void setPalette(Palette *p, uint16 start, uint16 num);
51 Palette &getPalette() { return *_palette; }
52 void paletteFadeIn(Palette *p);
53 void paletteFadeOut(int numEntries = RES_PALETTE_ENTRIES);
54 void resetPalette();
55 void empty();
56 void update();
57 void updateArea(uint16 x, uint16 y, uint16 w, uint16 h);
58
59 Surface &screen() { return *_screen; }
60 uint8 *screen_raw() { return _screen->data().data(); }
61 uint8 *pixel_raw(uint16 x, uint16 y) { return screen_raw() + (y * FULL_SCREEN_WIDTH) + x; }
62};
63
64} // End of namespace Lure
65
66#endif
Definition: disk.h:42
Definition: palette.h:33
Definition: screen.h:35
Definition: surface.h:35
Definition: system.h:166
Definition: animseq.h:27