ScummVM
Illusions::IllusionsEngine_BBDOU Class Reference

#include <illusions_bbdou.h>

Inheritance diagram for Illusions::IllusionsEngine_BBDOU:
Collaboration diagram for Illusions::IllusionsEngine_BBDOU:

Public Member Functions

 IllusionsEngine_BBDOU (OSystem *syst, const IllusionsGameDescription *gd)
 
void initInput ()
 
void initUpdateFunctions ()
 
int updateScript (uint flags)
 
int updateMenuKeys (uint flags)
 
bool causeIsDeclared (uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId)
 
void causeDeclare (uint32 verbId, uint32 objectId2, uint32 objectId, TriggerFunctionCallback *callback)
 
uint32 causeTrigger (uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, uint32 callingThreadId)
 
int updateVideoPlayer (uint flags)
 
void playVideo (uint32 videoId, uint32 objectId, uint32 priority, uint32 callingThreadId)
 
bool isVideoPlaying ()
 
void setDefaultTextCoords ()
 
void loadSpecialCode (uint32 resId)
 
void unloadSpecialCode (uint32 resId)
 
void notifyThreadId (uint32 &threadId)
 
bool testMainActorFastWalk (Control *control)
 
bool testMainActorCollision (Control *control)
 
ControlgetObjectControl (uint32 objectId)
 
Common::Point getNamedPointPosition (uint32 namedPointId)
 
uint32 getPriorityFromBase (int16 priority)
 
uint32 getCurrentScene ()
 
uint32 getPrevScene ()
 
bool isCursorObject (uint32 actorTypeId, uint32 objectId)
 
void setCursorControlRoutine (Control *control)
 
void placeCursorControl (Control *control, uint32 sequenceId)
 
void setCursorControl (Control *control)
 
void showCursor ()
 
void hideCursor ()
 
void cursorControlRoutine (Control *control, uint32 deltaTime)
 
void startScriptThreadSimple (uint32 threadId, uint32 callingThreadId)
 
void startScriptThread (uint32 threadId, uint32 callingThreadId, uint32 value8, uint32 valueC, uint32 value10)
 
void startAnonScriptThread (int32 threadId, uint32 callingThreadId, uint32 value8, uint32 valueC, uint32 value10)
 
uint32 startAbortableTimerThread (uint32 duration, uint32 threadId)
 
uint32 startTimerThread (uint32 duration, uint32 threadId)
 
uint32 startAbortableThread (byte *scriptCodeIp1, byte *scriptCodeIp2, uint32 callingThreadId)
 
uint32 startTalkThread (int16 duration, uint32 objectId, uint32 talkId, uint32 sequenceId1, uint32 sequenceId2, uint32 namedPointId, uint32 callingThreadId)
 
uint32 startTempScriptThread (byte *scriptCodeIp, uint32 callingThreadId, uint32 value8, uint32 valueC, uint32 value10)
 
void newScriptThread (uint32 threadId, uint32 callingThreadId, uint notifyFlags, byte *scriptCodeIp, uint32 value8, uint32 valueC, uint32 value10)
 
uint32 newTimerThread (uint32 duration, uint32 callingThreadId, bool isAbortable)
 
uint32 newTempThreadId ()
 
bool enterScene (uint32 sceneId, uint32 threadId)
 
void exitScene (uint32 threadId)
 
void enterPause (uint32 threadId)
 
void leavePause (uint32 threadId)
 
void dumpActiveScenes (uint32 sceneId, uint32 threadId)
 
void pause (uint32 callerThreadId)
 
void unpause (uint32 callerThreadId)
 
void enterMenuPause ()
 
void leaveMenuPause ()
 
void setSceneIdThreadId (uint32 theSceneId, uint32 theThreadId)
 
bool findTriggerCause (uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, uint32 &codeOffs)
 
void reset ()
 
void loadSavegameFromScript (int16 slotNum, uint32 callingThreadId)
 
void saveSavegameFromScript (int16 slotNum, uint32 callingThreadId)
 
void activateSavegame (uint32 callingThreadId)
 
void resumeFromSavegame ()
 
- Public Member Functions inherited from Illusions::IllusionsEngine
 IllusionsEngine (OSystem *syst, const IllusionsGameDescription *gd)
 
 ~IllusionsEngine ()
 
const Common::String getTargetName ()
 
void updateEvents ()
 
int getGameId () const
 
void runUpdateFunctions ()
 
int updateActors (uint flags)
 
int updateSequences (uint flags)
 
int updateGraphics (uint flags)
 
int updateSoundMan (uint flags)
 
int updateSprites (uint flags)
 
uint32 getElapsedUpdateTime ()
 
Common::PointgetObjectActorPositionPtr (uint32 objectId)
 
int getRandom (int max)
 
int convertPanXCoord (int16 x)
 
bool calcPointDirection (Common::Point &srcPt, Common::Point &dstPt, uint &facing)
 
bool isSoundActive ()
 
virtual void updateFader ()
 
virtual void clearFader ()
 
virtual void pauseFader ()
 
virtual void unpauseFader ()
 
void setCurrFontId (uint32 fontId)
 
bool checkActiveTalkThreads ()
 
void setTextDuration (int kind, uint32 duration)
 
uint32 clipTextDuration (uint32 duration)
 
void getDefaultTextDimensions (WidthHeight &dimensions)
 
void setDefaultTextDimensions (WidthHeight &dimensions)
 
void getDefaultTextPosition (Common::Point &position)
 
void setDefaultTextPosition (Common::Point &position)
 
uint16 getSubtitleDuration ()
 
void setSubtitleDuration (uint16 duration)
 
FramesListfindActorSequenceFrames (Sequence *sequence)
 
bool canLoadGameStateCurrently ()
 Indicates whether a game state can be loaded. More...
 
bool canSaveGameStateCurrently ()
 Indicates whether a game state can be saved. More...
 
Common::Error loadGameState (int slot)
 Load a game state. More...
 
Common::Error saveGameState (int slot, const Common::String &description)
 Save a game state. More...
 
Common::Error removeGameState (int slot)
 
bool savegame (const char *filename, const char *description)
 
bool loadgame (const char *filename)
 
const char * getSavegameFilename (int num)
 
bool existsSavegame (int num)
 
- Public Member Functions inherited from Engine
void pauseEngine (bool pause)
 Pause or resume the engine. More...
 
bool isPaused () const
 Return whether the engine is currently paused or not. More...
 
void openMainMenuDialog ()
 Run the Global Main Menu Dialog. More...
 
uint32 getTotalPlayTime () const
 Get the total play time. More...
 
void setTotalPlayTime (uint32 time=0)
 Set the game time counter to the specified time. More...
 
Common::TimerManagergetTimerManager ()
 
Common::EventManagergetEventManager ()
 
Common::SaveFileManagergetSaveFileManager ()
 
void checkCD ()
 On some systems, check if the game appears to be run from CD. More...
 
 Engine (OSystem *syst)
 
virtual ~Engine ()
 
virtual void initializePath (const Common::FSNode &gamePath)
 Init SearchMan according to the game path. More...
 
virtual void errorString (const char *buf_input, char *buf_output, int buf_output_size)
 Prepare an error string, which is printed by the error() function. More...
 
virtual GUI::DebuggergetDebugger ()
 Return the engine's debugger instance, if any. More...
 
virtual void syncSoundSettings ()
 Notify the engine that the sound settings in the config manager may have changed and that it hence should adjust any internal volume etc. More...
 
virtual void initKeymap ()
 
virtual void deinitKeymap ()
 
virtual void flipMute ()
 Flip mute all sound option. More...
 
void setGameToLoadSlot (int slot)
 Sets the game slot for a savegame to be loaded after global main menu execution. More...
 

Public Attributes

ScriptMan * _scriptMan
 
TriggerFunctions_triggerFunctions
 
Cursor_cursor
 
ActiveScenes _activeScenes
 
uint32 _prevSceneId
 
uint32 _theSceneId
 
uint32 _theThreadId
 
uint32 _globalSceneId
 
bool _loadGameResult
 
bool _saveGameResult
 
BBDOUMenuSystem_menuSystem
 
BBDOUVideoPlayer_videoPlayer
 
BBDOUMenuKeys_menuKeys
 
bool _walkthroughStarted
 
bool _canResumeFromSavegame
 
- Public Attributes inherited from Illusions::IllusionsEngine
Common::RandomSource_random
 
Dictionary_dict
 
ResourceSystem_resSys
 
BaseResourceReader_resReader
 
UpdateFunctions_updateFunctions
 
GameState_gameState
 
Screen_screen
 
ScreenPaletteBase_screenPalette
 
ScreenText_screenText
 
Input_input
 
ActorInstanceList_actorInstances
 
BackgroundInstanceList_backgroundInstances
 
Camera_camera
 
Controls_controls
 
TalkInstanceList_talkItems
 
ScriptOpcodes_scriptOpcodes
 
SpecialCode_specialCode
 
ThreadList_threads
 
SoundMan_soundMan
 
uint32 _nextTempThreadId
 
bool _doScriptThreadInit
 
ScriptStack_stack
 
ScriptResource_scriptResource
 
bool _rerunThreads
 
Fader_fader
 
int _pauseCtr
 
int _resGetCtr
 
uint32 _resGetTime
 
bool _unpauseControlActorFlag
 
uint32 _lastUpdateTime
 
int _resumeFromSavegameRequested
 
int _savegameSlotNum
 
Common::String _savegameDescription
 
uint32 _savegameSceneId
 
uint32 _savegameThreadId
 
uint32 _fontId
 
int _field8
 
uint32 _fieldA
 
uint32 _subtitleDuration
 
WidthHeight _defaultTextDimensions
 
Common::Point _defaultTextPosition
 
int16 _menuChoiceOfs
 
bool _isSaveAllowed
 
- Public Attributes inherited from Engine
OSystem_system
 
Audio::Mixer_mixer
 

Protected Member Functions

virtual Common::Error run ()
 Init the engine and start its main loop. More...
 
virtual bool hasFeature (EngineFeature f) const
 Determine whether the engine supports the specified feature. More...
 
- Protected Member Functions inherited from Engine
virtual int runDialog (GUI::Dialog &dialog)
 
bool shouldPerformAutoSave (int lastSaveTime)
 Indicate whether an autosave should be performed. More...
 
virtual void pauseEngineIntern (bool pause)
 Actual implementation of pauseEngine by subclasses. More...
 

Additional Inherited Members

- Public Types inherited from Illusions::IllusionsEngine
enum  kReadSaveHeaderError { kRSHENoError = 0, kRSHEInvalidType = 1, kRSHEInvalidVersion = 2, kRSHEIoError = 3 }
 
- Public Types inherited from Engine
enum  EngineFeature {
  kSupportsSubtitleOptions, kSupportsRTL, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime,
  kSupportsJoystick
}
 A feature in this context means an ability of the engine which can be either available or not. More...
 
- Static Public Member Functions inherited from Illusions::IllusionsEngine
static Common::String getSavegameFilename (const Common::String &target, int num)
 
static kReadSaveHeaderError readSaveHeader (Common::SeekableReadStream *in, SaveHeader &header, bool skipThumbnail=true)
 
- Static Public Member Functions inherited from Engine
static void quitGame ()
 Request the engine to quit. More...
 
static bool shouldQuit ()
 Return whether the ENGINE should quit respectively should return to the launcher. More...
 
static bool warnUserAboutUnsupportedGame ()
 Display a warning to the user that the game is not fully supported. More...
 
- Protected Attributes inherited from Engine
Common::TimerManager_timer
 
Common::EventManager_eventMan
 
Common::SaveFileManager_saveFileMan
 
GUI::Dialog_mainMenuDialog
 
const Common::String _targetName
 

Detailed Description

Definition at line 61 of file illusions_bbdou.h.

Constructor & Destructor Documentation

◆ IllusionsEngine_BBDOU()

Illusions::IllusionsEngine_BBDOU::IllusionsEngine_BBDOU ( OSystem syst,
const IllusionsGameDescription gd 
)

Definition at line 129 of file illusions_bbdou.cpp.

Member Function Documentation

◆ activateSavegame()

void Illusions::IllusionsEngine_BBDOU::activateSavegame ( uint32  callingThreadId)

Definition at line 677 of file illusions_bbdou.cpp.

◆ causeDeclare()

void Illusions::IllusionsEngine_BBDOU::causeDeclare ( uint32  verbId,
uint32  objectId2,
uint32  objectId,
TriggerFunctionCallback callback 
)

Definition at line 323 of file illusions_bbdou.cpp.

◆ causeIsDeclared()

bool Illusions::IllusionsEngine_BBDOU::causeIsDeclared ( uint32  sceneId,
uint32  verbId,
uint32  objectId2,
uint32  objectId 
)

Definition at line 316 of file illusions_bbdou.cpp.

◆ causeTrigger()

uint32 Illusions::IllusionsEngine_BBDOU::causeTrigger ( uint32  sceneId,
uint32  verbId,
uint32  objectId2,
uint32  objectId,
uint32  callingThreadId 
)

Definition at line 327 of file illusions_bbdou.cpp.

◆ cursorControlRoutine()

void Illusions::IllusionsEngine_BBDOU::cursorControlRoutine ( Control control,
uint32  deltaTime 
)

Definition at line 450 of file illusions_bbdou.cpp.

◆ dumpActiveScenes()

void Illusions::IllusionsEngine_BBDOU::dumpActiveScenes ( uint32  sceneId,
uint32  threadId 
)

Definition at line 606 of file illusions_bbdou.cpp.

◆ enterMenuPause()

void Illusions::IllusionsEngine_BBDOU::enterMenuPause ( )

Definition at line 637 of file illusions_bbdou.cpp.

◆ enterPause()

void Illusions::IllusionsEngine_BBDOU::enterPause ( uint32  threadId)

Definition at line 586 of file illusions_bbdou.cpp.

◆ enterScene()

bool Illusions::IllusionsEngine_BBDOU::enterScene ( uint32  sceneId,
uint32  threadId 
)

Definition at line 559 of file illusions_bbdou.cpp.

◆ exitScene()

void Illusions::IllusionsEngine_BBDOU::exitScene ( uint32  threadId)

Definition at line 576 of file illusions_bbdou.cpp.

◆ findTriggerCause()

bool Illusions::IllusionsEngine_BBDOU::findTriggerCause ( uint32  sceneId,
uint32  verbId,
uint32  objectId2,
uint32  objectId,
uint32 codeOffs 
)

Definition at line 652 of file illusions_bbdou.cpp.

◆ getCurrentScene()

uint32 Illusions::IllusionsEngine_BBDOU::getCurrentScene ( )
virtual

Implements Illusions::IllusionsEngine.

Definition at line 417 of file illusions_bbdou.cpp.

◆ getNamedPointPosition()

Common::Point Illusions::IllusionsEngine_BBDOU::getNamedPointPosition ( uint32  namedPointId)
virtual

Implements Illusions::IllusionsEngine.

Definition at line 394 of file illusions_bbdou.cpp.

◆ getObjectControl()

Control * Illusions::IllusionsEngine_BBDOU::getObjectControl ( uint32  objectId)
virtual

Implements Illusions::IllusionsEngine.

Definition at line 390 of file illusions_bbdou.cpp.

◆ getPrevScene()

uint32 Illusions::IllusionsEngine_BBDOU::getPrevScene ( )
virtual

Implements Illusions::IllusionsEngine.

Definition at line 421 of file illusions_bbdou.cpp.

◆ getPriorityFromBase()

uint32 Illusions::IllusionsEngine_BBDOU::getPriorityFromBase ( int16  priority)
virtual

Implements Illusions::IllusionsEngine.

Definition at line 413 of file illusions_bbdou.cpp.

◆ hasFeature()

bool Illusions::IllusionsEngine_BBDOU::hasFeature ( EngineFeature  f) const
protectedvirtual

Determine whether the engine supports the specified feature.

Reimplemented from Engine.

Definition at line 260 of file illusions_bbdou.cpp.

◆ hideCursor()

void Illusions::IllusionsEngine_BBDOU::hideCursor ( )
virtual

Implements Illusions::IllusionsEngine.

Definition at line 446 of file illusions_bbdou.cpp.

◆ initInput()

void Illusions::IllusionsEngine_BBDOU::initInput ( )

Definition at line 267 of file illusions_bbdou.cpp.

◆ initUpdateFunctions()

void Illusions::IllusionsEngine_BBDOU::initUpdateFunctions ( )

Definition at line 293 of file illusions_bbdou.cpp.

◆ isCursorObject()

bool Illusions::IllusionsEngine_BBDOU::isCursorObject ( uint32  actorTypeId,
uint32  objectId 
)
virtual

Implements Illusions::IllusionsEngine.

Definition at line 425 of file illusions_bbdou.cpp.

◆ isVideoPlaying()

bool Illusions::IllusionsEngine_BBDOU::isVideoPlaying ( )
virtual

Reimplemented from Illusions::IllusionsEngine.

Definition at line 350 of file illusions_bbdou.cpp.

◆ leaveMenuPause()

void Illusions::IllusionsEngine_BBDOU::leaveMenuPause ( )

Definition at line 642 of file illusions_bbdou.cpp.

◆ leavePause()

void Illusions::IllusionsEngine_BBDOU::leavePause ( uint32  threadId)

Definition at line 596 of file illusions_bbdou.cpp.

◆ loadSavegameFromScript()

void Illusions::IllusionsEngine_BBDOU::loadSavegameFromScript ( int16  slotNum,
uint32  callingThreadId 
)

Definition at line 665 of file illusions_bbdou.cpp.

◆ loadSpecialCode()

void Illusions::IllusionsEngine_BBDOU::loadSpecialCode ( uint32  resId)
virtual

Implements Illusions::IllusionsEngine.

Definition at line 363 of file illusions_bbdou.cpp.

◆ newScriptThread()

void Illusions::IllusionsEngine_BBDOU::newScriptThread ( uint32  threadId,
uint32  callingThreadId,
uint  notifyFlags,
byte scriptCodeIp,
uint32  value8,
uint32  valueC,
uint32  value10 
)

Definition at line 526 of file illusions_bbdou.cpp.

◆ newTempThreadId()

uint32 Illusions::IllusionsEngine_BBDOU::newTempThreadId ( )

Definition at line 549 of file illusions_bbdou.cpp.

◆ newTimerThread()

uint32 Illusions::IllusionsEngine_BBDOU::newTimerThread ( uint32  duration,
uint32  callingThreadId,
bool  isAbortable 
)

Definition at line 541 of file illusions_bbdou.cpp.

◆ notifyThreadId()

void Illusions::IllusionsEngine_BBDOU::notifyThreadId ( uint32 threadId)
virtual

Implements Illusions::IllusionsEngine.

Definition at line 373 of file illusions_bbdou.cpp.

◆ pause()

void Illusions::IllusionsEngine_BBDOU::pause ( uint32  callerThreadId)

Definition at line 619 of file illusions_bbdou.cpp.

◆ placeCursorControl()

void Illusions::IllusionsEngine_BBDOU::placeCursorControl ( Control control,
uint32  sequenceId 
)
virtual

Implements Illusions::IllusionsEngine.

Definition at line 434 of file illusions_bbdou.cpp.

◆ playVideo()

void Illusions::IllusionsEngine_BBDOU::playVideo ( uint32  videoId,
uint32  objectId,
uint32  priority,
uint32  callingThreadId 
)

Definition at line 346 of file illusions_bbdou.cpp.

◆ reset()

void Illusions::IllusionsEngine_BBDOU::reset ( )

Definition at line 659 of file illusions_bbdou.cpp.

◆ resumeFromSavegame()

void Illusions::IllusionsEngine_BBDOU::resumeFromSavegame ( )

Definition at line 687 of file illusions_bbdou.cpp.

◆ run()

Common::Error Illusions::IllusionsEngine_BBDOU::run ( )
protectedvirtual

Init the engine and start its main loop.

Returns
returns kNoError on success, else an error code.

Implements Engine.

Definition at line 133 of file illusions_bbdou.cpp.

◆ saveSavegameFromScript()

void Illusions::IllusionsEngine_BBDOU::saveSavegameFromScript ( int16  slotNum,
uint32  callingThreadId 
)

Definition at line 671 of file illusions_bbdou.cpp.

◆ setCursorControl()

void Illusions::IllusionsEngine_BBDOU::setCursorControl ( Control control)
virtual

Implements Illusions::IllusionsEngine.

Definition at line 438 of file illusions_bbdou.cpp.

◆ setCursorControlRoutine()

void Illusions::IllusionsEngine_BBDOU::setCursorControlRoutine ( Control control)
virtual

Implements Illusions::IllusionsEngine.

Definition at line 429 of file illusions_bbdou.cpp.

◆ setDefaultTextCoords()

void Illusions::IllusionsEngine_BBDOU::setDefaultTextCoords ( )
virtual

Implements Illusions::IllusionsEngine.

Definition at line 354 of file illusions_bbdou.cpp.

◆ setSceneIdThreadId()

void Illusions::IllusionsEngine_BBDOU::setSceneIdThreadId ( uint32  theSceneId,
uint32  theThreadId 
)

Definition at line 647 of file illusions_bbdou.cpp.

◆ showCursor()

void Illusions::IllusionsEngine_BBDOU::showCursor ( )
virtual

Implements Illusions::IllusionsEngine.

Definition at line 442 of file illusions_bbdou.cpp.

◆ startAbortableThread()

uint32 Illusions::IllusionsEngine_BBDOU::startAbortableThread ( byte scriptCodeIp1,
byte scriptCodeIp2,
uint32  callingThreadId 
)

Definition at line 497 of file illusions_bbdou.cpp.

◆ startAbortableTimerThread()

uint32 Illusions::IllusionsEngine_BBDOU::startAbortableTimerThread ( uint32  duration,
uint32  threadId 
)

Definition at line 489 of file illusions_bbdou.cpp.

◆ startAnonScriptThread()

void Illusions::IllusionsEngine_BBDOU::startAnonScriptThread ( int32  threadId,
uint32  callingThreadId,
uint32  value8,
uint32  valueC,
uint32  value10 
)

Definition at line 480 of file illusions_bbdou.cpp.

◆ startScriptThread()

void Illusions::IllusionsEngine_BBDOU::startScriptThread ( uint32  threadId,
uint32  callingThreadId,
uint32  value8,
uint32  valueC,
uint32  value10 
)

Definition at line 468 of file illusions_bbdou.cpp.

◆ startScriptThreadSimple()

void Illusions::IllusionsEngine_BBDOU::startScriptThreadSimple ( uint32  threadId,
uint32  callingThreadId 
)
virtual

Implements Illusions::IllusionsEngine.

Definition at line 464 of file illusions_bbdou.cpp.

◆ startTalkThread()

uint32 Illusions::IllusionsEngine_BBDOU::startTalkThread ( int16  duration,
uint32  objectId,
uint32  talkId,
uint32  sequenceId1,
uint32  sequenceId2,
uint32  namedPointId,
uint32  callingThreadId 
)

Definition at line 507 of file illusions_bbdou.cpp.

◆ startTempScriptThread()

uint32 Illusions::IllusionsEngine_BBDOU::startTempScriptThread ( byte scriptCodeIp,
uint32  callingThreadId,
uint32  value8,
uint32  valueC,
uint32  value10 
)
virtual

Implements Illusions::IllusionsEngine.

Definition at line 518 of file illusions_bbdou.cpp.

◆ startTimerThread()

uint32 Illusions::IllusionsEngine_BBDOU::startTimerThread ( uint32  duration,
uint32  threadId 
)

Definition at line 493 of file illusions_bbdou.cpp.

◆ testMainActorCollision()

bool Illusions::IllusionsEngine_BBDOU::testMainActorCollision ( Control control)
virtual

Implements Illusions::IllusionsEngine.

Definition at line 385 of file illusions_bbdou.cpp.

◆ testMainActorFastWalk()

bool Illusions::IllusionsEngine_BBDOU::testMainActorFastWalk ( Control control)
virtual

Implements Illusions::IllusionsEngine.

Definition at line 381 of file illusions_bbdou.cpp.

◆ unloadSpecialCode()

void Illusions::IllusionsEngine_BBDOU::unloadSpecialCode ( uint32  resId)
virtual

Implements Illusions::IllusionsEngine.

Definition at line 368 of file illusions_bbdou.cpp.

◆ unpause()

void Illusions::IllusionsEngine_BBDOU::unpause ( uint32  callerThreadId)

Definition at line 628 of file illusions_bbdou.cpp.

◆ updateMenuKeys()

int Illusions::IllusionsEngine_BBDOU::updateMenuKeys ( uint  flags)

Definition at line 311 of file illusions_bbdou.cpp.

◆ updateScript()

int Illusions::IllusionsEngine_BBDOU::updateScript ( uint  flags)

Definition at line 306 of file illusions_bbdou.cpp.

◆ updateVideoPlayer()

int Illusions::IllusionsEngine_BBDOU::updateVideoPlayer ( uint  flags)

Definition at line 340 of file illusions_bbdou.cpp.

Member Data Documentation

◆ _activeScenes

ActiveScenes Illusions::IllusionsEngine_BBDOU::_activeScenes

Definition at line 72 of file illusions_bbdou.h.

◆ _canResumeFromSavegame

bool Illusions::IllusionsEngine_BBDOU::_canResumeFromSavegame

Definition at line 85 of file illusions_bbdou.h.

◆ _cursor

Cursor* Illusions::IllusionsEngine_BBDOU::_cursor

Definition at line 70 of file illusions_bbdou.h.

◆ _globalSceneId

uint32 Illusions::IllusionsEngine_BBDOU::_globalSceneId

Definition at line 76 of file illusions_bbdou.h.

◆ _loadGameResult

bool Illusions::IllusionsEngine_BBDOU::_loadGameResult

Definition at line 78 of file illusions_bbdou.h.

◆ _menuKeys

BBDOUMenuKeys* Illusions::IllusionsEngine_BBDOU::_menuKeys

Definition at line 82 of file illusions_bbdou.h.

◆ _menuSystem

BBDOUMenuSystem* Illusions::IllusionsEngine_BBDOU::_menuSystem

Definition at line 80 of file illusions_bbdou.h.

◆ _prevSceneId

uint32 Illusions::IllusionsEngine_BBDOU::_prevSceneId

Definition at line 73 of file illusions_bbdou.h.

◆ _saveGameResult

bool Illusions::IllusionsEngine_BBDOU::_saveGameResult

Definition at line 78 of file illusions_bbdou.h.

◆ _scriptMan

ScriptMan* Illusions::IllusionsEngine_BBDOU::_scriptMan

Definition at line 68 of file illusions_bbdou.h.

◆ _theSceneId

uint32 Illusions::IllusionsEngine_BBDOU::_theSceneId

Definition at line 74 of file illusions_bbdou.h.

◆ _theThreadId

uint32 Illusions::IllusionsEngine_BBDOU::_theThreadId

Definition at line 75 of file illusions_bbdou.h.

◆ _triggerFunctions

TriggerFunctions* Illusions::IllusionsEngine_BBDOU::_triggerFunctions

Definition at line 69 of file illusions_bbdou.h.

◆ _videoPlayer

BBDOUVideoPlayer* Illusions::IllusionsEngine_BBDOU::_videoPlayer

Definition at line 81 of file illusions_bbdou.h.

◆ _walkthroughStarted

bool Illusions::IllusionsEngine_BBDOU::_walkthroughStarted

Definition at line 84 of file illusions_bbdou.h.


The documentation for this class was generated from the following files: