This is the complete list of members for Scumm::MineUnit, including all inherited members.
_ai (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | protected |
createTargetPos(int index, int distance, int weaponType, int sourceX, int sourceY) override (defined in Scumm::MineUnit) | Scumm::MineUnit | virtual |
DefenseUnit(AI *ai) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | |
DefenseUnit(DefenseUnit *inUnit, AI *ai) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | |
getArmor() const (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
getCost() const (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
getDistanceTo() const (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
getID() const (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
getPosX() const (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
getPosY() const (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
getRadius() const (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
getState() const (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
getType() const override (defined in Scumm::MineUnit) | Scumm::MineUnit | inlinevirtual |
MineUnit(AI *ai) (defined in Scumm::MineUnit) | Scumm::MineUnit | |
MineUnit(DefenseUnit *inUnit, AI *ai) (defined in Scumm::MineUnit) | Scumm::MineUnit | |
selectWeapon(int index) override (defined in Scumm::MineUnit) | Scumm::MineUnit | virtual |
setArmor(int armor) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
setCost(int cost) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
setDamage(int damage) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
setDistanceTo(int distanceTo) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
setID(int id) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
setPos(int x, int y) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
setRadius(int radius) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
setState(int state) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
~DefenseUnit() (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | virtual |