ScummVM API documentation
cursor.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ILLUSIONS_CURSOR_H
23#define ILLUSIONS_CURSOR_H
24
25namespace Illusions {
26
27class Control;
28class IllusionsEngine;
29
30class Cursor {
31public:
33 void place(Control *control, uint32 sequenceId);
34 void setActorIndex(int actorIndex, int a, int b);
35 void setControl(Control *control);
36 void show();
37 void hide();
38 void cursorControlRoutine(Control *control, uint32 deltaTime);
39//protected:
40public:
41 IllusionsEngine *_vm;
42 Control *_control;
43 uint32 _sequenceId;
44 int _status;
45 int _cursorNum;
46 int _field_10;
47 int _visibleCtr;
48 int16 _x, _y;
49};
50
51} // End of namespace Illusions
52
53#endif // ILLUSIONS_CURSOR_H
Definition: actor.h:180
Definition: cursor.h:30
Definition: illusions.h:92