22 #ifndef TETRAEDGE_GAME_PUZZLE_DISJONCTEUR_H 23 #define TETRAEDGE_GAME_PUZZLE_DISJONCTEUR_H 25 #include "tetraedge/te/te_3d_object2.h" 26 #include "tetraedge/te/te_sprite_layout.h" 27 #include "tetraedge/te/te_xml_gui.h" 39 void addState(uint32 flags);
40 void removeState(uint32 flags);
42 void setDraggedSpriteBack();
43 void setState(uint32 flags) { _state = flags; }
46 bool onLevierAnimFinished();
58 #endif // TETRAEDGE_GAME_PUZZLE_DISJONCTEUR_H Definition: detection.h:27
Definition: puzzle_disjoncteur.h:31
Definition: te_3d_object2.h:36
Definition: te_xml_gui.h:34
Definition: te_sprite_layout.h:30