ScummVM API documentation
puzzle_disjoncteur.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TETRAEDGE_GAME_PUZZLE_DISJONCTEUR_H
23 #define TETRAEDGE_GAME_PUZZLE_DISJONCTEUR_H
24 
25 #include "tetraedge/te/te_3d_object2.h"
26 #include "tetraedge/te/te_sprite_layout.h"
27 #include "tetraedge/te/te_xml_gui.h"
28 
29 namespace Tetraedge {
30 
32 public:
34 
35  void wakeUp();
36  void sleep();
37 
38 private:
39  void addState(uint32 flags);
40  void removeState(uint32 flags);
41  void setDraggedSprite(TeSpriteLayout *sprite);
42  void setDraggedSpriteBack();
43  void setState(uint32 flags) { _state = flags; }
44 
45  bool onExitButton();
46  bool onLevierAnimFinished();
47  bool onMouseDown(const Common::Point &pt);
48  bool onMouseMove(const Common::Point &pt);
49  bool onMouseUp(const Common::Point &pt);
50  bool onWinTimer();
51 
52  TeXmlGui _gui;
53  uint32 _state;
54 };
55 
56 } // end namespace Tetraedge
57 
58 #endif // TETRAEDGE_GAME_PUZZLE_DISJONCTEUR_H
Definition: detection.h:27
Definition: puzzle_disjoncteur.h:31
Definition: te_3d_object2.h:36
Definition: rect.h:45
Definition: te_xml_gui.h:34
Definition: te_sprite_layout.h:30