Classes | |
struct | AGS3::Globals::Breakpoint |
Variables | |
int | AGS3::Globals::_editor_debugging_enabled = 0 |
int | AGS3::Globals::_editor_debugging_initialized = 0 |
char | AGS3::Globals::_editor_debugger_instance_token [100] |
IAGSEditorDebugger * | AGS3::Globals::_editor_debugger = nullptr |
int | AGS3::Globals::_break_on_next_script_step = 0 |
volatile int | AGS3::Globals::_game_paused_in_debugger = 0 |
std::vector< Breakpoint > | AGS3::Globals::_breakpoints |
int | AGS3::Globals::_debug_flags = 0 |
int | AGS3::Globals::_display_fps |
std::unique_ptr< AGS::Engine::MessageBuffer > * | AGS3::Globals::_DebugMsgBuff |
std::unique_ptr< AGS::Engine::LogFile > * | AGS3::Globals::_DebugLogFile |
AGS::Shared::DebugManager * | AGS3::Globals::_DbgMgr |