ScummVM API documentation
room103.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef M4_BURGER_ROOMS_SECTION1_ROOM103_H
23 #define M4_BURGER_ROOMS_SECTION1_ROOM103_H
24 
25 #include "m4/burger/rooms/room.h"
26 
27 namespace M4 {
28 namespace Burger {
29 namespace Rooms {
30 
31 class Room103 : public Room {
32  static const seriesStreamBreak SERIES1[];
33  static const seriesStreamBreak SERIES2[];
34  static const seriesStreamBreak SERIES3[];
35  static const seriesStreamBreak SERIES4[];
36 private:
37  static int32 _val0;
38  bool _flag1 = false;
39  int _val2 = 0;
40  int _val3 = 0;
41  int _crow1Should = 0;
42  int _crow3Should = 0;
43  int _crow4Should = 0;
44  int _val7 = 0;
45  int _harryShould = 0;
46  int _crow2Should = 0;
47  int _frame = 0;
48  int _digi1 = 0;
49  machine *_series1 = nullptr;
50  machine *_series2 = nullptr;
51 
52  void preloadDigi1();
53 
54 public:
55  Room103() : Room() {}
56  ~Room103() override {}
57 
58  void init() override;
59  void daemon() override;
60  void pre_parser() override;
61  void parser() override;
62 };
63 
64 } // namespace Rooms
65 } // namespace Burger
66 } // namespace M4
67 
68 #endif
Definition: ws_machine.h:130
Definition: stream_break.h:32
Definition: room103.h:31
Definition: room.h:38
Definition: database.h:28