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lapi.h
1 /*
2 ** Auxiliary functions from Lua API
3 ** See Copyright Notice in lua.h
4 */
5 
6 #ifndef GRIM_LAPI_H
7 #define GRIM_LAPI_H
8 
9 
10 #include "engines/grim/lua/lua.h"
11 #include "engines/grim/lua/lobject.h"
12 
13 namespace Grim {
14 
15 TObject *luaA_Address(lua_Object o);
16 void luaA_pushobject(TObject *o);
17 void luaA_packresults();
18 int32 luaA_passresults();
19 void set_normalized(TObject *d, TObject *s);
20 
21 } // end of namespace Grim
22 
23 #endif
Definition: actor.h:33