ScummVM API documentation
treasure_loader.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA8_GAMES_TREASURELOADER_H
23 #define ULTIMA8_GAMES_TREASURELOADER_H
24 
25 #include "ultima/ultima8/world/actors/treasure_info.h"
26 #include "ultima/shared/std/containers.h"
27 
28 namespace Ultima {
29 namespace Ultima8 {
30 
32 
34 public:
36  ~TreasureLoader();
37 
39  void loadDefaults();
40 
42  bool parse(const Std::string &, Std::vector<TreasureInfo> &treasure) const;
43 
44 private:
45  TreasureMap _defaultTreasure;
46 
47  bool internalParse(const Std::string &desc, TreasureInfo &ti, bool loadingDefault) const;
48 
49  bool parseUInt32Vector(const Std::string &val, Std::vector<uint32> &vec) const;
50  bool parseUIntRange(const Std::string &val, unsigned int &min, unsigned int &max) const;
51  bool parseDouble(const Std::string &val, double &d) const;
52  bool parseInt(const Std::string &val, int &i) const;
53 };
54 
55 } // End of namespace Ultima8
56 } // End of namespace Ultima
57 
58 #endif
bool parse(const Std::string &, Std::vector< TreasureInfo > &treasure) const
parse treasure string into vector of TreasureInfo objects
Definition: treasure_info.h:31
Definition: treasure_loader.h:33
Definition: detection.h:27
Definition: string.h:30
void loadDefaults()
load defaults from &#39;game&#39; ini section
Definition: containers.h:38