ScummVM API documentation
pscr.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PRINCE_PSCR_H
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#define PRINCE_PSCR_H
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#include "graphics/surface.h"
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namespace
Prince
{
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class
PScr
{
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public
:
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PScr
();
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~
PScr
();
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int16 _x;
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int16 _y;
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int16 _step;
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static
const
int16 kPScrZ = 1000;
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bool
loadFromStream(
Common::SeekableReadStream
&stream);
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Graphics::Surface
*getSurface()
const
{
return
_surface; }
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private
:
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void
loadSurface(
Common::SeekableReadStream
&stream);
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Graphics::Surface
*_surface;
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};
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}
// End of namespace Prince
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#endif
Graphics::Surface
Definition:
surface.h:67
Common::SeekableReadStream
Definition:
stream.h:745
Prince
Definition:
animation.h:30
Prince::PScr
Definition:
pscr.h:29
engines
prince
pscr.h
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