ScummVM API documentation
pscr.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef PRINCE_PSCR_H
23
#define PRINCE_PSCR_H
24
25
#include "graphics/surface.h"
26
27
namespace
Prince
{
28
29
class
PScr
{
30
public
:
31
PScr
();
32
~
PScr
();
33
int16 _x;
34
int16 _y;
35
int16 _step;
36
static
const
int16 kPScrZ = 1000;
37
38
bool
loadFromStream(
Common::SeekableReadStream
&stream);
39
Graphics::Surface
*getSurface()
const
{
return
_surface; }
40
private
:
41
void
loadSurface(
Common::SeekableReadStream
&stream);
42
Graphics::Surface
*_surface;
43
};
44
45
}
// End of namespace Prince
46
47
#endif
Graphics::Surface
Definition:
surface.h:67
Common::SeekableReadStream
Definition:
stream.h:745
Prince
Definition:
animation.h:30
Prince::PScr
Definition:
pscr.h:29
engines
prince
pscr.h
Generated on Fri Nov 22 2024 09:23:03 for ScummVM API documentation by
1.8.13