ScummVM API documentation
pscr.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef PRINCE_PSCR_H
23 #define PRINCE_PSCR_H
24 
25 #include "graphics/surface.h"
26 
27 namespace Prince {
28 
29 class PScr {
30 public:
31  PScr();
32  ~PScr();
33  int16 _x;
34  int16 _y;
35  int16 _step;
36  static const int16 kPScrZ = 1000;
37 
38  bool loadFromStream(Common::SeekableReadStream &stream);
39  Graphics::Surface *getSurface() const { return _surface; }
40 private:
41  void loadSurface(Common::SeekableReadStream &stream);
42  Graphics::Surface *_surface;
43 };
44 
45 } // End of namespace Prince
46 
47 #endif
Definition: surface.h:67
Definition: stream.h:745
Definition: animation.h:30
Definition: pscr.h:29