ScummVM API documentation
pscr.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef PRINCE_PSCR_H
23#define PRINCE_PSCR_H
24
25#include "graphics/surface.h"
26
27namespace Prince {
28
29class PScr {
30public:
31 PScr();
32 ~PScr();
33 int16 _x;
34 int16 _y;
35 int16 _step;
36 static const int16 kPScrZ = 1000;
37
38 bool loadFromStream(Common::SeekableReadStream &stream);
39 Graphics::Surface *getSurface() const { return _surface; }
40private:
41 void loadSurface(Common::SeekableReadStream &stream);
42 Graphics::Surface *_surface;
43};
44
45} // End of namespace Prince
46
47#endif
Definition: stream.h:745
Definition: pscr.h:29
Definition: surface.h:67