ScummVM API documentation
text.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TWINE_PARSER_TEXT_H
23 #define TWINE_PARSER_TEXT_H
24 
25 #include "common/array.h"
26 #include "common/memstream.h"
27 #include "common/stream.h"
28 #include "twine/parser/parser.h"
29 #include "twine/shared.h"
30 
31 namespace TwinE {
32 
33 class TextEntry {
34 public:
36  int index;
37  TextId textIndex;
38 };
39 
40 class TextData {
41 private:
42  // 30 is the max for lba2, lba1 uses 28
43  Common::Array<TextEntry> _texts[30];
44  void add(TextBankId textBankId, const TextEntry &entry) {
45  _texts[(int)textBankId].push_back(entry);
46  }
47 
48  // custom texts that are not included in the original game
49  void initCustomTexts(TextBankId textBankId);
50 public:
51  bool loadFromHQR(const char *name, TextBankId textBankId, int language, bool lba1, int entryCount);
52 
53  const TextEntry *getText(TextBankId textBankId, TextId textIndex) const;
54 };
55 
56 } // End of namespace TwinE
57 
58 #endif
Definition: text.h:33
Definition: str.h:59
Definition: array.h:52
TextId textIndex
Definition: text.h:37
int index
Definition: text.h:36
Common::String string
Definition: text.h:35
Definition: text.h:40
Definition: achievements_tables.h:27