ScummVM API documentation
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
openglsprop.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef STARK_GFX_OPENGL_S_RENDERED_H
23 #define STARK_GFX_OPENGL_S_RENDERED_H
24 
25 #include "engines/stark/model/model.h"
26 #include "engines/stark/visual/prop.h"
27 
28 #include "common/hashmap.h"
29 #include "common/hash-ptr.h"
30 
31 #include "graphics/opengl/system_headers.h"
32 
33 #if defined(USE_OPENGL_SHADERS)
34 
35 namespace OpenGL {
36  class Shader;
37 }
38 
39 namespace Stark {
40 
41 namespace Gfx {
42 
43 class Driver;
44 
45 class OpenGLSPropRenderer : public VisualProp {
46 public:
47  explicit OpenGLSPropRenderer(Driver *gfx);
48  ~OpenGLSPropRenderer() override;
49 
50  void render(const Math::Vector3d &position, float direction, const LightEntryArray &lights) override;
51 
52 protected:
53  typedef Common::HashMap<const Face *, GLuint> FaceBufferMap;
54 
55  Driver *_gfx;
56  OpenGL::Shader *_shader;
57 
58  bool _modelIsDirty;
59  GLuint _faceVBO;
60  FaceBufferMap _faceEBO;
61 
62  void clearVertices();
63  void uploadVertices();
64  GLuint createFaceVBO();
65  GLuint createFaceEBO(const Face *face);
66 
67  void setLightArrayUniform(const LightEntryArray &lights);
68 
69 };
70 
71 } // End of namespace Gfx
72 } // End of namespace Stark
73 
74 #endif // STARK_GFX_OPENGL_S_RENDERED_H
75 
76 #endif // defined(USE_OPENGL_SHADERS)
Definition: shader.h:56
Definition: hashmap.h:85
Definition: console.h:27
Definition: renderbuffer.h:27