ScummVM API documentation
sprite_font_renderer_clifftop.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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10  * of the License, or(at your option) any later version.
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef AGS_PLUGINS_AGS_SPRITE_FONT_SPR_FONT_RENDERER_CLIFFTOP_H
23 #define AGS_PLUGINS_AGS_SPRITE_FONT_SPR_FONT_RENDERER_CLIFFTOP_H
24 
25 #include "ags/plugins/ags_sprite_font/sprite_font_renderer.h"
26 
27 namespace AGS3 {
28 namespace Plugins {
29 namespace AGSSpriteFont {
30 
32 public:
34  ~SpriteFontRendererClifftop(void) override;
35 
36  bool SupportsExtendedCharacters(int fontNumber) override;
37  void RenderText(const char *text, int fontNumber, BITMAP *destination, int x, int y, int colour) override;
38 
39 private:
40  void Draw(BITMAP *src, BITMAP *dest, int destx, int desty, int srcx, int srcy, int width, int height, int colour);
41 };
42 
43 } // namespace AGSSpriteFont
44 } // namespace Plugins
45 } // namespace AGS3
46 
47 
48 #endif
Definition: sprite_font_renderer.h:33
Definition: surface.h:32
Definition: sprite_font_renderer_clifftop.h:31
Definition: ags_plugin.h:328
Definition: ags.h:40