ScummVM API documentation
Vector2.h
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21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_VECTOR2_H
29 #define HPL_VECTOR2_H
30 
31 #include "hpl1/engine/system/SystemTypes.h"
32 
33 namespace hpl {
34 
35 template<class T>
36 class cVector2 {
37 public:
38  T x, y;
39 #if 0
40  union{
41  struct {
42  T x,y;
43  };
44  T v[2];
45  };
46 #endif
47 
49  // Constructors
51  constexpr cVector2() : x(0), y(0) {
52  }
53 
54  constexpr cVector2(T aVal) : x(aVal), y(aVal) {
55  }
56 
57  constexpr cVector2(T aX, T aY) : x(aX), y(aY) {
58  }
59 
60  constexpr cVector2(cVector2<T> const &aVec) : x(aVec.x), y(aVec.y) {
61  }
62 
64  // Copy
66 
67  inline cVector2<T> &operator=(const cVector2<T> &aVec) {
68  x = aVec.x;
69  y = aVec.y;
70  return *this;
71  }
72 
73  inline cVector2<T> &operator=(const T aVal) {
74  x = aVal;
75  y = aVal;
76  return *this;
77  }
78 
80  // Boolean
82 
83  inline bool operator==(const cVector2<T> &aVec) const {
84  if (x == aVec.x && y == aVec.y)
85  return true;
86  else
87  return false;
88  }
89 
90  inline bool operator!=(const cVector2<T> &aVec) const {
91  if (x == aVec.x && y == aVec.y)
92  return false;
93  else
94  return true;
95  }
96 
98  // Vector Arithmetic
100 
101  inline cVector2<T> operator+(const cVector2<T> &aVec) const {
102  cVector2<T> vec;
103  vec.x = x + aVec.x;
104  vec.y = y + aVec.y;
105  return vec;
106  }
107 
108  inline cVector2<T> operator-(const cVector2<T> &aVec) const {
109  cVector2<T> vec;
110  vec.x = x - aVec.x;
111  vec.y = y - aVec.y;
112  return vec;
113  }
114 
115  inline cVector2<T> operator*(const cVector2<T> &aVec) const {
116  cVector2<T> vec;
117  vec.x = x * aVec.x;
118  vec.y = y * aVec.y;
119  return vec;
120  }
121 
122  inline cVector2<T> operator/(const cVector2<T> &aVec) const {
123  cVector2<T> vec;
124  vec.x = x / aVec.x;
125  vec.y = y / aVec.y;
126  return vec;
127  }
128 
129  inline cVector2<T> &operator-=(const cVector2<T> &aVec) {
130  x -= aVec.x;
131  y -= aVec.y;
132  return *this;
133  }
134 
135  inline cVector2<T> &operator+=(const cVector2<T> &aVec) {
136  x += aVec.x;
137  y += aVec.y;
138  return *this;
139  }
140 
141  inline cVector2<T> &operator*=(const cVector2<T> &aVec) {
142  x *= aVec.x;
143  y *= aVec.y;
144  return *this;
145  }
146 
147  inline cVector2<T> &operator/=(const cVector2<T> &aVec) {
148  x /= aVec.x;
149  y /= aVec.y;
150  return *this;
151  }
152 
154  // Real Arithmetic
156 
157  inline cVector2<T> operator/(const T &aVal) const {
158  cVector2<T> vec;
159  vec.x = x / aVal;
160  vec.y = y / aVal;
161  return vec;
162  }
163 
164  inline cVector2<T> operator*(const T &aVal) const {
165  cVector2<T> vec;
166  vec.x = x * aVal;
167  vec.y = y * aVal;
168  return vec;
169  }
170 
171  inline cVector2<T> operator+(const T &aVal) const {
172  cVector2<T> vec;
173  vec.x = x + aVal;
174  vec.y = y + aVal;
175  return vec;
176  }
177 
178  cVector2<T> operator-(const T &aVal) const {
179  cVector2<T> vec;
180  vec.x = x - aVal;
181  vec.y = y - aVal;
182  return vec;
183  }
184 
186  // Methods
188 
189  inline void FromVec(const T *apVec) {
190  x = apVec[0];
191  y = apVec[1];
192  }
193 
198  T Normalise() {
199  T length = sqrt(x * x + y * y);
200 
201  if (length > 1e-08) {
202  T InvLength = 1.0f / length;
203  x *= InvLength;
204  y *= InvLength;
205  }
206 
207  return length;
208  }
209 
211  // Printing
213 
214  tString ToString() const {
215  char buf[512];
216  snprintf(buf, 512, "%f : %f", x, y);
217  tString str = buf;
218  return str;
219  }
220 
221  tString ToFileString() const {
222  char buf[512];
223  snprintf(buf, 512, "%g %g", x, y);
224  tString str = buf;
225  return str;
226  }
227 };
228 
229 } // namespace hpl
230 
231 #endif // HPL_VECTOR2_H
Definition: AI.h:36
Definition: str.h:59
Definition: Vector2.h:36
T Normalise()
Definition: Vector2.h:198