ScummVM API documentation
boot.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MTROPOLIS_BOOT_H
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#define MTROPOLIS_BOOT_H
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#include "common/ptr.h"
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namespace
Common
{
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class
FSNode;
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}
// End of namespace Common
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namespace
MTropolis
{
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struct
MTropolisGameDescription;
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class
ProjectDescription;
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struct
BootConfiguration
{
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BootConfiguration
();
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uint8 _bitDepth;
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uint8 _enhancedBitDepth;
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uint16 _width;
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uint16 _height;
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Common::SharedPtr<ProjectDescription>
_projectDesc;
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};
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BootConfiguration
bootProject(
const
MTropolisGameDescription
&gameDesc);
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void
bootAddSearchPaths(
const
Common::FSNode
&gameDataDir,
const
MTropolisGameDescription
&gameDesc);
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}
// End of namespace MTropolis
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#endif
MTropolis::BootConfiguration
Definition:
boot.h:38
Common
Definition:
algorithm.h:29
Common::FSNode
Definition:
fs.h:69
MTropolis::MTropolisGameDescription
Definition:
detection.h:202
MTropolis
Definition:
actions.h:25
Common::SharedPtr
Definition:
ptr.h:159
engines
mtropolis
boot.h
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