ScummVM API documentation
boot.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MTROPOLIS_BOOT_H
23 #define MTROPOLIS_BOOT_H
24 
25 #include "common/ptr.h"
26 
27 namespace Common {
28 
29 class FSNode;
30 
31 } // End of namespace Common
32 
33 namespace MTropolis {
34 
35 struct MTropolisGameDescription;
36 class ProjectDescription;
37 
40 
41  uint8 _bitDepth;
42  uint8 _enhancedBitDepth;
43  uint16 _width;
44  uint16 _height;
45 
47 };
48 
49 BootConfiguration bootProject(const MTropolisGameDescription &gameDesc);
50 void bootAddSearchPaths(const Common::FSNode &gameDataDir, const MTropolisGameDescription &gameDesc);
51 
52 } // End of namespace MTropolis
53 
54 #endif
Definition: boot.h:38
Definition: algorithm.h:29
Definition: fs.h:69
Definition: detection.h:199
Definition: actions.h:25
Definition: ptr.h:159