ScummVM API documentation
sprites.h
1/* ScummVM - Graphic Adventure Engine
2*
3* ScummVM is the legal property of its developers, whose names
4* are too numerous to list here. Please refer to the COPYRIGHT
5* file distributed with this source distribution.
6*
7* This program is free software: you can redistribute it and/or modify
8* it under the terms of the GNU General Public License as published by
9* the Free Software Foundation, either version 3 of the License, or
10* (at your option) any later version.
11*
12* This program is distributed in the hope that it will be useful,
13* but WITHOUT ANY WARRANTY; without even the implied warranty of
14* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15* GNU General Public License for more details.
16*
17* You should have received a copy of the GNU General Public License
18* along with this program. If not, see <http://www.gnu.org/licenses/>.
19*
20*/
21
22#ifndef DARKSEED_SPRITES_H
23#define DARKSEED_SPRITES_H
24
25#include "common/scummsys.h"
26#include "darkseed/nsp.h"
27
28namespace Darkseed {
29
31 uint16 destX = 0;
32 uint16 destY = 0;
33 uint16 srcW = 0;
34 uint16 srcH = 0;
35 const Sprite *sprite = nullptr;
36 uint8 order = 0;
37 uint16 destW = 0;
38 uint16 destH = 0;
39 bool flip = false;
40};
41
42class Sprites {
44
45public:
46 Sprites();
47 void addSpriteToDrawList(uint16 destX, uint16 destY, const Sprite *sprite, uint8 order, uint16 destW, uint16 destH, bool flip);
48 void clearSpriteDrawList();
49
50 void drawSprites();
51};
52
53} // namespace Darkseed
54#endif // DARKSEED_SPRITES_H
Definition: array.h:52
Definition: nsp.h:33
Definition: sprites.h:42
Definition: sprites.h:30