ScummVM API documentation
sprites.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DARKSEED_SPRITES_H
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#define DARKSEED_SPRITES_H
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#include "common/scummsys.h"
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#include "darkseed/nsp.h"
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namespace
Darkseed
{
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struct
SpriteDrawInstruction
{
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uint16 destX = 0;
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uint16 destY = 0;
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uint16 srcW = 0;
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uint16 srcH = 0;
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const
Sprite
*sprite =
nullptr
;
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uint8 order = 0;
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uint16 destW = 0;
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uint16 destH = 0;
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bool
flip =
false
;
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};
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class
Sprites
{
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Common::Array<SpriteDrawInstruction>
_spriteDrawList;
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public
:
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Sprites
();
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void
addSpriteToDrawList(uint16 destX, uint16 destY,
const
Sprite
*sprite, uint8 order, uint16 destW, uint16 destH,
bool
flip);
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void
clearSpriteDrawList();
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void
drawSprites();
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};
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}
// namespace Darkseed
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#endif // DARKSEED_SPRITES_H
Common::Array
Definition:
array.h:52
Darkseed::Sprite
Definition:
nsp.h:33
Darkseed::Sprites
Definition:
sprites.h:42
Darkseed
Definition:
adlib_worx.h:27
Darkseed::SpriteDrawInstruction
Definition:
sprites.h:30
engines
darkseed
sprites.h
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