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dg.h
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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#if !defined(AFX_DG_H__FGRTY_5GR39H_98TQ__INCLUDED_)
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#define AFX_DG_H__FGRTY_5GR39H_98TQ__INCLUDED_
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#include "dgTypes.h"
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#include "dgRef.h"
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#include "dgCRC.h"
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#include "dgList.h"
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#include "dgTree.h"
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#include "dgNode.h"
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#include "dgHeap.h"
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#include "dgArray.h"
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#include "dgStack.h"
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#include "dgDebug.h"
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#include "dgGraph.h"
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#include "dgPlane.h"
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#include "dgGoogol.h"
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#include "dgVector.h"
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#include "dgMatrix.h"
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#include "dgSphere.h"
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#include "dgMemory.h"
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#include "dgRandom.h"
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#include "dgThreads.h"
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#include "dgSPDMatrix.h"
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#include "dgPolyhedra.h"
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#include "dgPathFinder.h"
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#include "dgRefCounter.h"
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#include "dgQuaternion.h"
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#include "dgConvexHull3d.h"
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#include "dgConvexHull4d.h"
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#include "dgIntersections.h"
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#include "dgGeneralVector.h"
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#include "dgGeneralMatrix.h"
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#include "dgAABBPolygonSoup.h"
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#include "dgSmallDeterminant.h"
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#include "dgSimd_Instrutions.h"
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#include "dgPolygonSoupBuilder.h"
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#include "dgPolygonSoupDatabase.h"
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#include "dgPolyhedraMassProperties.h"
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#include "dgDelaunayTetrahedralization.h"
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#include "common/system.h"
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class
NewtonMesh;
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class
NewtonBody;
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class
NewtonWorld;
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class
NewtonJoint;
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class
NewtonMaterial;
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class
NewtonCollision;
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class
NewtonSceneProxy;
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class
NewtonbreakableComponentMesh;
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typedef
struct
NewtonUserMeshCollisionCollideDesc
NewtonUserMeshCollisionCollideDesc
;
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typedef
struct
NewtonUserMeshCollisionRayHitDesc
NewtonUserMeshCollisionRayHitDesc
;
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typedef
struct
NewtonHingeSliderUpdateDesc
NewtonHingeSliderUpdateDesc
;
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#ifdef __USE_DOUBLE_PRECISION__
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#define dFloat double
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#else
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#define dFloat float
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#endif
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#endif
NewtonUserMeshCollisionCollideDesc
Definition:
Newton.h:218
NewtonUserMeshCollisionRayHitDesc
Definition:
Newton.h:243
NewtonHingeSliderUpdateDesc
Definition:
Newton.h:251
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dg.h
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