ScummVM API documentation
map28.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef MM1_MAPS_MAP28_H
23 #define MM1_MAPS_MAP28_H
24 
25 #include "mm/mm1/maps/map.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map28 : public Map {
32  typedef void (Map28:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void setCondition(byte condition);
38  void reduceHpBase();
39 
40  const SpecialFn SPECIAL_FN[3] = {
41  &Map28::special00,
42  &Map28::special01,
43  &Map28::special02
44  };
45 public:
46  Map28() : Map(28, "aread3", 0x106, 2) {}
47 
51  void special() override;
52 };
53 
54 } // namespace Maps
55 } // namespace MM1
56 } // namespace MM
57 
58 #endif
Definition: map.h:97
Definition: detection.h:27
Definition: map28.h:31
void special() override