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shorten.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SOUND_SHORTEN_H
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#define SOUND_SHORTEN_H
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#include "common/scummsys.h"
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namespace
Audio
{
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class
AudioStream;
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}
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namespace
Common
{
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class
ReadStream;
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}
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namespace
Saga2
{
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byte *loadShortenFromStream(
Common::ReadStream
&stream,
int
&size,
int
&rate, byte &flags);
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Audio::AudioStream
*makeShortenStream(
Common::SeekableReadStream
&stream);
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}
// End of namespace Saga2
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#endif
Saga2
Definition:
actor.h:32
Common::SeekableReadStream
Definition:
stream.h:745
Common
Definition:
algorithm.h:29
Audio::AudioStream
Definition:
audiostream.h:50
Common::ReadStream
Definition:
stream.h:385
Audio
Definition:
system.h:38
engines
saga2
shorten.h
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