ScummVM API documentation
map35.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
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15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef MM1_MAPS_MAP35_H
23 #define MM1_MAPS_MAP35_H
24 
25 #include "mm/mm1/maps/map.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map35 : public Map {
32  typedef void (Map35:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void special03();
38  void special04();
39  void special05();
40  void special06();
41  void special07();
42  void special09();
43  void updateFlags();
44 
45  const SpecialFn SPECIAL_FN[11] = {
46  &Map35::special00,
47  &Map35::special01,
48  &Map35::special02,
49  &Map35::special03,
50  &Map35::special04,
51  &Map35::special05,
52  &Map35::special06,
53  &Map35::special07,
54  &Map35::special07,
55  &Map35::special09,
56  &Map35::special09
57  };
58 public:
59  Map35() : Map(35, "blackrn", 0xf08, 3, "Castle Blackridge North") {}
60 
64  void special() override;
65 
69  void acceptQuest();
70 
76 };
77 
78 } // namespace Maps
79 } // namespace MM1
80 } // namespace MM
81 
82 #endif
Definition: str.h:59
Definition: map.h:97
Definition: detection.h:27
Definition: map35.h:31
Common::String checkQuestComplete()
void special() override