ScummVM API documentation
gamarchive.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ILLUSIONS_GAMARCHIVE_H
23#define ILLUSIONS_GAMARCHIVE_H
24
25#include "illusions/illusions.h"
26#include "common/file.h"
27
28namespace Illusions {
29
31 uint32 _id;
32 uint32 _fileOffset;
33 uint32 _fileSize;
34};
35
37 uint32 _id;
38 uint _fileCount;
39 GamFileEntry *_files;
40 GamGroupEntry() : _fileCount(0), _files(0) {
41 }
43 delete[] _files;
44 }
45};
46
48public:
49 GamArchive(const char *filename);
51 byte *readResource(uint32 sceneId, uint32 resId, uint32 &dataSize);
52protected:
53 Common::File *_fd;
54 uint _groupCount;
55 GamGroupEntry *_groups;
56 void loadDictionary();
57 const GamGroupEntry *getGroupEntry(uint32 sceneId);
58 const GamFileEntry *getFileEntry(const GamGroupEntry *groupEntry, uint32 resId);
59 const GamFileEntry *getGroupFileEntry(uint32 sceneId, uint32 resId);
60};
61
62} // End of namespace Illusions
63
64#endif // ILLUSIONS_GAMARCHIVE_H
Definition: file.h:47
Definition: gamarchive.h:47
Definition: gamarchive.h:30
Definition: gamarchive.h:36