ScummVM API documentation
Grim::MaterialComponent Member List

This is the complete list of members for Grim::MaterialComponent, including all inherited members.

_child (defined in Grim::Component)Grim::Componentprotected
_cmap (defined in Grim::Component)Grim::Componentprotected
_cost (defined in Grim::Component)Grim::Componentprotected
_name (defined in Grim::Component)Grim::Componentprotected
_parent (defined in Grim::Component)Grim::Componentprotected
_parentID (defined in Grim::Component)Grim::Componentprotected
_previousCmap (defined in Grim::Component)Grim::Componentprotected
_sibling (defined in Grim::Component)Grim::Componentprotected
_tag (defined in Grim::Component)Grim::Componentprotected
_visible (defined in Grim::Component)Grim::Componentprotected
advance(uint msecs) (defined in Grim::Component)Grim::Componentinlinevirtual
animate() (defined in Grim::Component)Grim::Componentinlinevirtual
Component(Component *parent, int parentID, const char *name, tag32 tag) (defined in Grim::Component)Grim::Component
draw() (defined in Grim::Component)Grim::Componentinlinevirtual
fade(Animation::FadeMode, int) (defined in Grim::Component)Grim::Componentinlinevirtual
getCMap() (defined in Grim::Component)Grim::Component
getParent() (defined in Grim::Component)Grim::Componentinline
init() override (defined in Grim::MaterialComponent)Grim::MaterialComponentvirtual
isComponentType(char a0, char a1, char a2, char a3) (defined in Grim::Component)Grim::Componentinline
isVisible() (defined in Grim::Component)Grim::Component
MaterialComponent(Component *parent, int parentID, const char *filename, tag32 tag) (defined in Grim::MaterialComponent)Grim::MaterialComponent
removeChild(Component *child) (defined in Grim::Component)Grim::Componentprotected
reset() override (defined in Grim::MaterialComponent)Grim::MaterialComponentvirtual
resetColormap() override (defined in Grim::MaterialComponent)Grim::MaterialComponentvirtual
resetHierCMap() (defined in Grim::Component)Grim::Componentprotected
restoreState(SaveGame *state) override (defined in Grim::MaterialComponent)Grim::MaterialComponentvirtual
saveState(SaveGame *state) override (defined in Grim::MaterialComponent)Grim::MaterialComponentvirtual
setColormap(CMap *c) (defined in Grim::Component)Grim::Componentvirtual
setCostume(Costume *cost) (defined in Grim::Component)Grim::Componentinlineprotected
setKey(int val) override (defined in Grim::MaterialComponent)Grim::MaterialComponentvirtual
setMapName(char *) (defined in Grim::Component)Grim::Componentinlinevirtual
setMatrix(const Math::Matrix4 &) (defined in Grim::Component)Grim::Componentinlinevirtual
setParent(Component *newParent) (defined in Grim::Component)Grim::Componentprotected
setPaused(bool paused) (defined in Grim::Component)Grim::Componentinlinevirtual
update(uint time) (defined in Grim::Component)Grim::Componentinlinevirtual
~Component() (defined in Grim::Component)Grim::Componentvirtual