ScummVM API documentation
AnimationFrame.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_ANIMATIONFRAME_H
32 #define CRAB_ANIMATIONFRAME_H
33 
34 #include "crab/animation/AnimationEffect.h"
35 #include "crab/image/ImageManager.h"
36 #include "crab/text/TextManager.h"
37 #include "crab/ui/HoverInfo.h"
38 
39 namespace Crab {
40 
41 namespace pyrodactyl {
42 namespace anim {
43 
44 struct AnimationFrame : public Vector2i {
45  // The image drawn in this frame
46  ImageKey _img;
47 
48  // This is the time in we draw the frame milliseconds relative to the start of the entire animation
49  uint32 _start, _finish;
50 
51  // The effect applied to the image
52  AnimationEffect _eff;
53 
54  // In case we want to display any words during the animation
56 
57  // The color drawn on the screen
58  Color _col;
59 
60  AnimationFrame() {
61  _img = 0;
62  _start = 0;
63  _finish = 0;
64  _col.r = 0;
65  _col.g = 0;
66  _col.b = 0;
67  _col.a = 255;
68  }
69 
70  AnimationFrame(rapidxml::xml_node<char> *node);
71 
72  void reset();
73  void draw(const uint32 &timestamp);
74  DrawType internalEvents(const uint32 &timestamp);
75 };
76 } // End of namespace anim
77 } // End of namespace pyrodactyl
78 
79 } // End of namespace Crab
80 
81 #endif // CRAB_ANIMATIONFRAME_H
Definition: AnimationFrame.h:44
Definition: moveeffect.h:37
Definition: color.h:26
Definition: AnimationEffect.h:55
Definition: HoverInfo.h:41